TOURNEY: Red Eclipse Duel Tournament II

TOURNEY: Red Eclipse Duel Tournament II

Postby ballist1c » 02 Sep 2012, 23:17

Red Eclipse Duel Tournament II

Live Results (Updates as soon as I put in scores)
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More than a year has passed since the first ever Red Eclipse tournament - now it's FINALLY time for the next one!

It is single - elimination, 1vs1(not necesarily duel). Each bracket will play 3 games of duel deathmatch.
Tournament News:
{l Code}: {l Select All Code}
September 13th, 2012 - Signups closed, and the tournament begins! :D

September 2nd, 2012 - Registration Opened! The allure of deathmatch awaits :)



Who can join? Anyone - noobs or pro's, guys or gals - it doesn't matter! We're all here to have fun and frag up a storm.


RULES(Read these. Thanks! ):
{l Code}: {l Select All Code}
1: Ingame/Out of game conduct

1.1: Do not chatkill (killing a person who is chatting - they will have the chat symbol above their head).

1.2: Do not spam the chat for any reason during a match

1.3: If there is any issue or dispute, please tell any availible admin, spectator, or such AS SOON AS POSSIBLE

1.3.1: If you have to leave during the match, make sure to notify your opponent and schedule a different time

1.4: Only spectators allowed in the match are commentators and a server admin. Max 2 spectators, as more will slow the server down. To spectate, please contact me or the server admin(s).

2: Game settings

2.1: At least one player in each bracket MUST RECORD A DEMO FOR EACH OF THE THREE GAMES (before the match starts, type in the console /recorddemo 1, and at the end of the match, type /getdemo). The demo will be used if someone is accused of cheating, or breaking the rules in another way. if you do not do this, it will be counted as a forfeit loss.

2.2: Every player who participates in the tournament must have default variable settings (make sure of this by typing /resetvars in the client console).

2.3: SVN (Subversion) builds are not allowed

2.4: Your ping must be as low as possible, preferably 300 or less. Graphics have little importance now, fragging is paramount. Use the texreduce command to gain FPS if you need to (In console type /texreduce 10, and /texreduce 1 to turn textures back on at the end). FPS of 50 or more is recommended.

2.5: NO CHEATING. ZERO-TOLERANCE. If you are found cheating(modified source code, custom variables, aimbot, wallhack, speedhack, etc.), then you will be immediately banned from the server and disqualified from this tournament, and any future RE tournaments.


Once again: NO CHEATING. ZERO-TOLERANCE. default vars too.


What maps? The maps that are allowed will be in the server rotation. Vote for a map not in the rotation, an the match does not count. Remember, you MUST play 3 matches!

Where? I'm hoping 4rson's server will be able to host, as his ISP is in the UK, and a good balance for European players and American players. I have Korsi's permission to use his server as well, and I am hoping to get Karoushi on board too.
Results will be posted as soon as first round starts, on this page, and will be updated daily.


When? Signups are: CLOSED

How many people? As many as possible! :) It just has to be an even number. Signups will close on Friday, September 14th, 2012. They have closed already, but I am sure people will be game for another right after this one! :)

To sign up: Email me at jcalabria5@gmail.com (no spam please! :) with a completed version of the form found below

Signup Form(Copy and paste):
{l Code}: {l Select All Code}
Red Eclipse Username:
Real Life Name:
Favorite Map:
Favorite Mutators/Modes:
Timezone:
Available Times:
Alternate Form of Contact:
Questions/Comments:



Questions? Comments? Concerns? Hit me up in the comments section, a PM (private message), or through my email!
Happy fragging!

Yours, Ballistic
Last edited by ballist1c on 15 Sep 2012, 01:03, edited 7 times in total.
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Re: Red Eclipse Duel Tournament II - Signups Open!

Postby 4rson » 02 Sep 2012, 23:34

My VPS will indeed be available for the tournament. Ballist1c, could you send me the server config files that you would like to use, and I will get it up and running. I will be away on holiday towards the end of September, so it would be worth having a backup just in case the server crashes while I am away from an internet connection.
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Re: Red Eclipse Duel Tournament II - Signups Open!

Postby ballist1c » 02 Sep 2012, 23:42

4rson {l Wrote}:My VPS will indeed be available for the tournament. Ballist1c, could you send me the server config files that you would like to use, and I will get it up and running. I will be away on holiday towards the end of September, so it would be worth having a backup just in case the server crashes while I am away from an internet connection.


Thanks! Please wait a bit for the PM, my internet is being slow - do you mind editing the files yourself? :)
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Re: Red Eclipse Duel Tournament II - Signups Open!

Postby wowie » 03 Sep 2012, 06:01

Just as soon as this gets close to happening I find that I am not able to participate due to IRL getting in the way... :|
I lost the game.
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Re: Red Eclipse Duel Tournament II - Signups Open!

Postby qreeves » 03 Sep 2012, 06:25

Ping has nothing to do with frame rate, and you've basically disqualified me from playing because my ping usually sits at 200 due to living in Australia. Also, most people will not be able to record demos as this is a server restricted command.
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Re: Red Eclipse Duel Tournament II - Signups Open!

Postby Calinou » 03 Sep 2012, 06:29

(duel does not matter as bots can be deleted using /botoffset)

It does matter. Scoring is different there.

(In console type /texreduce 10, and /texreduce 1 to turn textures back on at the end).

0 is default (no quality reduction), 12 is maximum.

Do not suicide (K), even if you are going to die from a fall anyway. It skews the score.

Suicide/kamikaze is part of the game, deal with it. It's VERY rarely used to exploit score, contrary to common belief.
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Re: Red Eclipse Duel Tournament II - Signups Open!

Postby bonifarz » 03 Sep 2012, 07:26

I have the feeling that you will need several servers for this, such that each pair of participants can pick a host that roughly gives them the same ping time.
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Re: Red Eclipse Duel Tournament II - Signups Open!

Postby ballist1c » 03 Sep 2012, 15:26

qreeves {l Wrote}:Ping has nothing to do with frame rate

Is that what I said? Read it again, I said the texreduce command would improve your FPS. If I worded it wrong, sorry

qreeves {l Wrote}:and you've basically disqualified me from playing because my ping usually sits at 200 due to living in Australia. Also, most people will not be able to record demos as this is a server restricted command.

If you know of any Australian servers with an agreeable admin, by all means let me know. I have no wish to exlude anyone.
What do you mean, demos are server-restricted? I thought after one person typed /recorddemo 1, anybody could get the demo using getdemo who had sufficient acess. I tested this out a couple weeks ago and it worked fine, but again, please let me know if I am wrong.

Calinou {l Wrote}:
(duel does not matter as bots can be deleted using /botoffset)

It does matter. Scoring is different there.

How so? Please explain

Calinou {l Wrote}:
(In console type /texreduce 10, and /texreduce 1 to turn textures back on at the end).

0 is default (no quality reduction), 12 is maximum.

Thanks! I will change that in a bit

Calinou {l Wrote}:
Do not suicide (K), even if you are going to die from a fall anyway. It skews the score.

Suicide/kamikaze is part of the game, deal with it. It's VERY rarely used to exploit score, contrary to common belief.

But DOES it skew the score? I don't care if it's rarely used, If it can skew to score in a way than would be different from just falling out of bounds, then it won't be allowed.

bonifarz {l Wrote}:I have the feeling that you will need several servers for this, such that each pair of participants can pick a host that roughly gives them the same ping time.

I am actively working on this, already contacted a few people. If you know of anybody who would be perfect for your specific location, let me know. Thanks!

Thanks for your feedback, am hoping to make this fun and hopefully organise another one in a couple weeks ^^
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Re: Red Eclipse Duel Tournament II - Signups Open!

Postby Karoushi » 03 Sep 2012, 15:30

Hey speaking of demos I don't know if you saw the post in the 1.3.1 thread so here it is again (that demorecording from when we tested it - for the trailer).

http://www.sendspace.com/file/5ivrlf
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Re: Red Eclipse Duel Tournament II - Signups Open!

Postby qreeves » 03 Sep 2012, 15:31

As hit detection is client side, RE should be perfectly playable up to 400ms. Only admins can issue /recorddemo. Suicide and falling to your death has the exact same point penalty.
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Re: Red Eclipse Duel Tournament II - Signups Open!

Postby ballist1c » 03 Sep 2012, 15:43

Karoushi {l Wrote}:Hey speaking of demos I don't know if you saw the post in the 1.3.1 thread so here it is again (that demorecording from when we tested it - for the trailer).

http://www.sendspace.com/file/5ivrlf

I saw that, thanks :)

qreeves {l Wrote}:As hit detection is client side, RE should be perfectly playable up to 400ms. Only admins can issue /recorddemo. Suicide and falling to your death has the exact same point penalty.

I understand it would be playable, but some people have problems with their ping erratically jumping up and down, and that can cause problems. Even if RE is playable at 400, it is generally regarded as a very good thing to be as close to the server location as possible, especially in competitions. When I play on servers very far away, I experience lag I find nowhere else.

I understand only admins can issue /recorddemo, but can't everybody type in /getdemo? If not, it wouldn't be a problem to make both players admins, the password could always be changed afterwards.

Thanks for telling me about the suicide thing, I will delete it from the rules :)
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Re: Red Eclipse Duel Tournament II - Signups Open!

Postby bonifarz » 03 Sep 2012, 16:46

Another detail about your rules: Type-frags. During a tournament session, I would not expect someone to sit down and start a chat. If there is a reason to discuss something in the midst of battle, wouldn't it be better to have a server admin pause the game?
Concerning my own ping times... no worries (I lack the skill to compete anyways, no need to blame ping times). The difficult part will be intercontinental matches with players from the US, South America or Oceania. I am sure you will find a good compromise.

qreeves {l Wrote}:hit detection is client side

Ah, good to know.
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Re: Red Eclipse Duel Tournament II - Signups Open!

Postby ballist1c » 03 Sep 2012, 16:57

bonifarz {l Wrote}:Another detail about your rules: Type-frags. During a tournament session, I would not expect someone to sit down and start a chat. If there is a reason to discuss something in the midst of battle, wouldn't it be better to have a server admin pause the game?

I agree, it would be better just to pause the game, unfortunately some people aren't the brightest and this rule is there for them ;)

bonifarz {l Wrote}:Concerning my own ping times... no worries (I lack the skill to compete anyways, no need to blame ping times). The difficult part will be intercontinental matches with players from the US, South America or Oceania. I am sure you will find a good compromise.


Karoushi's server is in the US ^^ And I can easily build my own in a day or two.
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Re: Red Eclipse Duel Tournament II - Signups Open!

Postby Calinou » 03 Sep 2012, 17:29

{l Code}: {l Select All Code}
/restrictdemos 0

Server var which allows helpers/moderators to record demos too.

Scoring is different in deathmatch and duel deathmatch; in duel deathmatch you win 1 point per round; in deathmatch 3 points per kill, 4 in case of headshot, -1 in case of /kill, -3 suicide, and some awards give bonus points.
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Re: Red Eclipse Duel Tournament II - Signups Open!

Postby ballist1c » 03 Sep 2012, 18:14

Calinou {l Wrote}:
{l Code}: {l Select All Code}
/restrictdemos 0

Server var which allows helpers/moderators to record demos too.

Scoring is different in deathmatch and duel deathmatch; in duel deathmatch you win 1 point per round; in deathmatch 3 points per kill, 4 in case of headshot, -1 in case of /kill, -3 suicide, and some awards give bonus points.

ok, thanks for info, will deal with this later
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Re: Red Eclipse Duel Tournament II - Signups Open!

Postby ballist1c » 03 Sep 2012, 19:25

Ok, is there a way to have the duel mutator on no matter what?
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Re: Red Eclipse Duel Tournament II - Signups Open!

Postby Karoushi » 03 Sep 2012, 19:37

ballist1c {l Wrote}:Ok, is there a way to have the duel mutator on no matter what?


Yes, you can force it within the server config file.

Give me a few and I will edit this post with the exact info on what it is.
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Re: Red Eclipse Duel Tournament II - Signups Open!

Postby ballist1c » 04 Sep 2012, 21:33

Karoushi {l Wrote}:Yes, you can force it within the server config file.
Give me a few and I will edit this post with the exact info on what it is.


Got anything for me man?

BUMP! Keep those signups coming! I am looking to get at least 16 people! Your participation ensures another tournament in the VERY near future ;) Please advertise this tournament to any chatty Red Eclipse player who's any good, by linking to the RE forum! I really appreciate it.

Please not this tournament is NOT for pro's only! RE does not have a pro league(yet). This is just for fun, and anybody who is decent can join :)

Peace
-Ballistic
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Re: Red Eclipse Duel Tournament II - Signups Open!

Postby Karoushi » 05 Sep 2012, 06:19

ballist1c {l Wrote}:
Karoushi {l Wrote}:Yes, you can force it within the server config file.
Give me a few and I will edit this post with the exact info on what it is.


Got anything for me man?

BUMP! Keep those signups coming! I am looking to get at least 16 people! Your participation ensures another tournament in the VERY near future ;) Please advertise this tournament to any chatty Red Eclipse player who's any good, by linking to the RE forum! I really appreciate it.

Please not this tournament is NOT for pro's only! RE does not have a pro league(yet). This is just for fun, and anybody who is decent can join :)

Peace
-Ballistic



I think it is the following in the server cfg file:


// sv_defaultmuts 0 // default mutators, convenient to set using a sum of $mutsbit* vars (available: multi, team, coop, instagib, medieval, ballistic, duel, survivor, arena, onslaught, jetpack, vampire, expert, resize, gsp1 = first mode variation {ctf-return, dtf-quick, bomber-hold}, gsp2 = second mode variation {ctf-defend, dtf-conquer}, gsp3 = third mode variation {ctf-protect, dtf-king-of-the-hill}

That and this:


// sv_mutslockfilter 131071 // determines the mutators which are allowed to be used as dictated by modelock, convenient to set using a sum of $mutsbit* vars (available: multi, team, coop, instagib, medieval, ballistic, duel, survivor, arena, onslaught, jetpack, vampire, expert, resize, gsp1 = first mode variation {ctf-return, dtf-quick, bomber-hold}, gsp2 = second mode variation {ctf-defend, dtf-conquer}, gsp3 = third mode variation {ctf-protect, dtf-king-of-the-hill}) example: (+ $mutsbitmulti $mutsbitteam)


These are defaults of the 1.3.1 example server.cfg doc so you will have to figure out what number is duel exactly.
The file is doc/example/servexec.cfg.

Don't forget all the other server settings which prevent voting and things like that.
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Re: Red Eclipse Duel Tournament II - Signups Open!

Postby Karoushi » 05 Sep 2012, 15:17

pskosinski {l Wrote}:defaultmuts sets default mutators being used when server is empty. You can't force any mutator using variables (probably), you would need to modify source code, no idea how but e.g. for ctf always team mutator is forced, etc.
btw. duel = 64


You can set the server up with the config file so that it will only play duel and so that it is the only votable mode.


// sv_modelockfilter 60 // determines the modes which are allowed to be used as dictated by modelock, convenient to set using a sum of $modebit* vars (available: editing, deathmatch, capture, defend, bomber, trial) example: (+ $modebitediting $modebitdeathmatch)

// sv_defaultmap "" // default map, "" = random
// sv_defaultmode 2 // default game mode; 1 = editing, 2 = deathmatch, 3 = ctf, 4 = dtf, 5 = bomber, 6 = trial
// sv_defaultmuts 0 // default mutators, convenient to set using a sum of $mutsbit* vars (available: multi, team, coop, instagib, medieval, ballistic, duel, survivor, arena, onslaught, jetpack, vampire, expert, resize, gsp1 = first mode variation {ctf-return, dtf-quick, bomber-hold}, gsp2 = second mode variation {ctf-defend, dtf-conquer}, gsp3 = third mode variation {ctf-protect, dtf-king-of-the-hill}
// sv_rotatemode 1 // determines if modes rotate when the server selects the next map
// sv_rotatemuts 3 // determines if mutators rotate when the server selects the next map (more than 1 decreases chances)
// sv_rotatemodefilter 60 // determines the modes which can be selected when the server selects the next map, convenient to set using a sum of $modebit* vars (available: editing, deathmatch, capture, defend, bomber, trial) example: (+ $modebitediting $modebitdeathmatch)
// sv_rotatemutsfilter 126367 // determines the mutators which can be selected when the server selects the next map, convenient to set using a sum of $mutsbit* vars (available: multi, team, coop, instagib, medieval, ballistic, duel, survivor, arena, onslaught, jetpack, vampire, expert, resize, gsp1 = first mode variation {ctf-return, dtf-quick, bomber-hold}, gsp2 = second mode variation {ctf-defend, dtf-conquer}, gsp3 = third mode variation {ctf-protect, dtf-king-of-the-hill} example: (+ $mutsbitmulti $mutsbitteam)


I don't want to list all of the associated server config lines because there are many of them, simply look through the server config and adjust what is needed.
Using the server config, you can set up a server to be Duel only, 24/7 whether players are in it or not.
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Re: Red Eclipse Duel Tournament II - Signups Open!

Postby Karoushi » 05 Sep 2012, 21:01

pskosinski {l Wrote}:Yeah, I know...
You can setup server to have only duel duel mutator enabled. But ballistic wants to have enabled all mutators but every combination must to include duel. So: duel-arena, duel-insta, duel-resize-vampire, but not arena-vampire, etc. It is probably not possible using only vars (anyone can confirm or deny?).


Yeah, that is possible, just find the proper variation of numbers which signifies both modes/mutators.

You can allow or deny usage for specific modes/mutators.

Essentially, a server can be setup in this fashion as far as I know, I am busy making maps though so I will have to try some other time.
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Re: Red Eclipse Duel Tournament II - Signups Open!

Postby Karoushi » 06 Sep 2012, 00:54

pskosinski {l Wrote}:I'm writing about A, you answer writing about B. :|
If you say that it is possible to force a mutator: how? Which variable?


Well like I've been saying you have to fill out all of the server config lines properly.

I'd say to force duel you'd make it the default mutator then use the mutatorfilterlock line to lock all the other mutators = Duel only.
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Re: Red Eclipse Duel Tournament II - Signups Open!

Postby ballist1c » 06 Sep 2012, 01:17

Karoushi {l Wrote}:
pskosinski {l Wrote}:I'm writing about A, you answer writing about B. :|
If you say that it is possible to force a mutator: how? Which variable?


Well like I've been saying you have to fill out all of the server config lines properly.

I'd say to force duel you'd make it the default mutator then use the mutatorfilterlock line to lock all the other mutators = Duel only.


D: Not what I wanted man :(
But thanks for trying anyway! I am just trying to ensure correct scoring by forcing duel.
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Re: Red Eclipse Duel Tournament II - Signups Open!

Postby Karoushi » 06 Sep 2012, 01:29

ballist1c {l Wrote}:
Karoushi {l Wrote}:
pskosinski {l Wrote}:I'm writing about A, you answer writing about B. :|
If you say that it is possible to force a mutator: how? Which variable?


Well like I've been saying you have to fill out all of the server config lines properly.

I'd say to force duel you'd make it the default mutator then use the mutatorfilterlock line to lock all the other mutators = Duel only.


D: Not what I wanted man :(
But thanks for trying anyway! I am just trying to ensure correct scoring by forcing duel.


Heh no problem, I am just trying to figure it out from a third person perspective I am not trying anything on my own I am too preoccupied for that.

That is the basic method though, just use the server config - it should be able to set it up how you want it.
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Re: Red Eclipse Duel Tournament II - Signups Open!

Postby qreeves » 06 Sep 2012, 16:08

Everyone looks at Quin: "Make it so.."
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