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Facebook

Meta, Activision Sued By Parents of Children Killed in Last Year's School Shooting (msn.com) 96

Exactly one year after the fatal shooting of 19 elementary school students in Texas, their parents filed a lawsuit against the publisher of the videogame Call of Duty, against Meta, and against the manufacturer of the AR-15-style weapon used in the attack, Daniel Defense.

The Washington Post says the lawsuits "may be the first of their kind to connect aggressive firearms marketing tactics on social media and gaming platforms to the actions of a mass shooter." The complaints contend the three companies are responsible for "grooming" a generation of "socially vulnerable" young men radicalized to live out violent video game fantasies in the real world with easily accessible weapons of war...

Several state legislatures, including California and Hawaii, passed consumer safety laws specific to the sale and marketing of firearms that would open the industry to more civil liability. Texas is not one of them. But it's just one vein in the three-pronged legal push by Uvalde families. The lawsuit against Activision and Meta, which is being filed in California, accuses the tech companies of knowingly promoting dangerous weapons to millions of vulnerable young people, particularly young men who are "insecure about their masculinity, often bullied, eager to show strength and assert dominance."

"To put a finer point on it: Defendants are chewing up alienated teenage boys and spitting out mass shooters," the lawsuit states...

The lawsuit alleges that Meta, which owns Instagram, easily allows gun manufacturers like Daniel Defense to circumvent its ban on paid firearm advertisements to reach scores of young people. Under Meta's rules, gunmakers are not allowed to buy advertisements promoting the sale of or use of weapons, ammunition or explosives. But gunmakers are free to post promotional material about weapons from their own account pages on Facebook and Instagram — a freedom the lawsuit alleges Daniel Defense often exploited.

According to the complaint, the Robb school shooter downloaded a version of "Call of Duty: Modern Warfare," in November 2021 that featured on the opening title page the DDM4V7 model rifle [shooter Salvador] Ramos would later purchase. Drawing from the shooter's social media accounts, Koskoff argued he was being bombarded with explicit marketing and combat imagery from the company on Instagram... The complaint cites Meta's practice, first reported by The Washington Post in 2022, of giving gun sellers wide latitude to knowingly break its rules against selling firearms on its websites. The company has allowed buyers and sellers to violate the rule 10 times before they are kicked off, The Post reported.

The article adds that the lawsuit against Meta "echoes some of the complaints by dozens of state attorneys general and school districts that have accused the tech giant of using manipulative practices to hook... while exposing them to harmful content." It also includes a few excerpts from the text of the lawsuit.
  • It argues that both Meta and Activision "knowingly exposed the Shooter to the weapon, conditioned him to see it as the solution to his problems, and trained him to use it."
  • The lawsuit also compares their practices to another ad campaign accused of marketing harmful products to children: cigarettes. "Over the last 15 years, two of America's largest technology companies — Defendants Activision and Meta — have partnered with the firearms industry in a scheme that makes the Joe Camel campaign look laughably harmless, even quaint."

Meta and Daniel Defense didn't respond to the reporters' requests for comment. But they did quote a statement from Activision expressing sympathy for the communities and families impacted by the "horrendous and heartbreaking" shooting.

Activision also added that "Millions of people around the world enjoy video games without turning to horrific acts."


Games

After You Die, Your Steam Games Will Be Stuck in Legal Limbo 92

As Valve's Steam gaming platform approaches its 21st anniversary, aging PC gamers are grappling with the question of what will happen to their extensive digital game collections after they pass away. Recent inquiries to Steam support have highlighted the platform's policy that accounts and games are non-transferable, even through a last will and testament. While some potential loopholes exist, such as sharing account information with descendants or bequeathing a physical device with games installed, the legal ownership of these digital assets remains murky.
Apple

Apple Built a Tetris Clone For the iPod But Never Released It (engadget.com) 5

Apple once designed a Tetris clone that has been found on a prototype version of the third-generation iPod, indicating the company was experimenting with releasing the game on the music player. From a report: It's called Stacker and, obviously, is controlled via the iPod's scroll wheel. The software was spotted by X user AppleDemoYT, who is known for finding rare prototype devices. The prototype iPod is a "DVT" device, meaning it was a mid-stage device that was still in "Design Validation Testing." It has a model number of A1023, which is not a known model number of any iPod version.

The device runs a prototype version of iPodOS 2.0, which is where Stacker comes from. The pieces are moved from left to right using the scroll wheel and they fall when the middle button is pressed. The goal is to clear lines and score points. You know the deal. It's Tetris. It's not the only game found on the prototype iPod. There's something called Block0, which is likely an early version of Brick. The device also features a game called Klondike, which is likely an early version of Solitaire. The music player did eventually get some games, including the aforementioned Solitaire and Brick. AppleDemoYT asked former Apple VP Tony Fadell why Stacker was never released and he said it was because games didn't show up until a "later software release."

Games

Atari Buys Intellivision Brand, Ending 'Longest-Running Console War in History' 54

An old-school video game rivalry has a new chapter: Atari, known for producing one of the first hit home game consoles, has announced the acquisition of long-time rival Intellivision's brand and rights to over 200 games from Intellivision Entertainment. The two companies were key players in the industry's first console war in the late 1970s and early 1980s. Atari plans to expand distribution of Intellivision games and explore new opportunities for the brand. Mike Mika, studio head at Digital Eclipse, an Atari-owned game studio, commented on the deal, saying the acquisition "ends the longest-running console war in history."
Businesses

IGN Scoops Up Eurogamer, Rock Paper Shotgun, and More (theverge.com) 9

It seems no industry is safe from consolidation, and the latest target is gaming media. From a report: IGN Entertainment has acquired the website portfolio of UK publisher Gamer Network, which operates a number of beloved games-focused publications. That list includes Gamesindustry.biz, Eurogamer, Rock Paper Shotgun, VG247, and the tabletop site Dicebreaker. The network also holds shares in sites like Nintendo Life and Digital Foundry.

Terms of the deal were not disclosed. Gamesindustry.biz reports that "some redundancies" have been made across the sites, though it's not clear how many workers have been impacted. According to several posts on X, editors at both Rock Paper Shotgun and Gamesindustry.biz have been laid off. IGN Entertainment is owned by Ziff Davis, which, in addition to IGN's site, also operates other subsidiaries like Humble Bundle.

The Courts

The Delta Emulator Is Changing Its Logo After Adobe Threatened It (theverge.com) 56

After Adobe threatened legal action, the Delta Emulator said it'll abandon its current logo for a different, yet-to-be-revealed mark. The issue centers around Delta's stylized letter "D", which the digital media giant says is too similar to its stylized letter "A". The Verge reports: On May 7th, Adobe's lawyers reached out to Delta with a firm but kindly written request to go find a different icon, an email that didn't contain an explicit threat or even use the word infringement -- it merely suggested that Delta might "not wish to confuse consumers or otherwise violate Adobe's rights or the law." But Adobe didn't wait for a reply. On May 8th, one day later, Testut got another email from Apple that suggested his app might be at risk because Adobe had reached out to allege Delta was infringing its intellectual property rights.

"We responded to both Apple and Adobe explaining our icon was a stylized Greek letter delta -- not an A -- but that we would update the Delta logo anyway to avoid confusion," Testut tells us. The icon you're seeing on the App Store now is just a temporary one, he says, as the team is still working on a new logo. "Both the App Store and AltStore versions have been updated with this temporary icon, but the plan is to update them to the final updated logo with Delta 1.6 once it's finished."

Games

GTA 6 Release Date Narrowed To Fall 2025 Amid Questions about Delays 7

Take-Two Interactive is doubling down Grand Theft Auto VI's release date, saying the long-awaited sequel will be out fall 2025 despite rumors of a possible delay into 2026. From a report: Take-Two announced GTA 6's updated release window in its latest earnings report, saying that its current outlook is based on the new date. "We do feel highly confident that we'll deliver [Grand Theft Auto VI] in fall of 2025," Take-Two CEO Strauss Zelnick told IGN in an interview when asked if he was concerned that GTA 6 may get delayed.
Microsoft

'Microsoft's Quest For Short-Term $$$ is Doing Long-Term Damage To Windows, Surface, Xbox, and Beyond' (windowscentral.com) 67

In an op-ed on Windows Central, the site's co-managing editor Jez Corden laments Microsoft's "short-sighted" decision-making and "inconsistent" investment in its products and services, which he argues has led to a loss of trust among customers and missed opportunities in the tech industry. Despite Microsoft's advancements in AI and cloud computing, the company has made "baffling" decisions such as shutting down Windows Phone, under-investing in Xbox, and canceling promising Surface products.

The author argues that Microsoft's lack of commitment to security, customer support, and long-term quality has "damaged" its reputation and hindered its potential for growth. Examples include recent hacking scandals, poor customer service experiences, and the aggressive promotion of Microsoft Edge at the expense of user choice. The author also expresses concern over Microsoft's handling of the Xbox brand, particularly the decision to release exclusive games on PlayStation, which could undermine the reasons for customers to choose Xbox. The op-ed concludes that while Microsoft has the potential to be a leader in the tech industry, its pattern of short-sighted decisions and failure to learn from past mistakes has led to a growing sense of doubt among its customers and observers.
Games

1 In 4 US Teens Say They Play Games On a VR Headset (uploadvr.com) 83

An anonymous reader quotes a report from UploadVR: 1 in 4 U.S. teens told Pew Research Center they play games on a VR headset. The survey was conducted on 1453 U.S. teens aged 13 to 17. Pew claims the participants were "recruited primarily through national, random sampling of residential addresses" and "weighted to be representative of U.S. teens ages 13 to 17 who live with their parents by age, gender, race and ethnicity, household income, and other categories." Broken out by gender, 32% of boys and 15% of girls said they play games on a VR headset. The survey doesn't ask whether they actually own the headset, so this will include those who play on a sibling or parent's headset.
Games

Game Dev Says Contract Barring 'Subjective Negative Reviews' Was a Mistake (arstechnica.com) 25

The developers of team-based shooter Marvel Rivals have apologized for a contract clause that made creators promise not to provide "subjective negative reviews of the game" in exchange for early access to a closed alpha test. From a report: The controversial early access contract gained widespread attention over the weekend when streamer Brandon Larned shared a portion on social media. In the "non-disparagement" clause shared by Larned, creators who are provided with an early download code are asked not to "make any public statements or engage in discussions that are detrimental to the reputation of the game." In addition to the "subjective negative review" example above, the clause also specifically prohibits "making disparaging or satirical comments about any game-related material" and "engaging in malicious comparisons with competitors or belittling the gameplay or differences of Marvel Rivals."
Canada

Canadian Petition That Games Must Remain Functional At EOL (ourcommons.ca) 64

Zitchas writes: The practice of having games require a connection to a publisher's server -- whether it is to check for a license or to access plug-ins and DLC -- is an increasingly common thing in computer software; and many people are concerned that at some point in the future the publisher will shut down their server, and effectively render the person who paid for the game left with something that no longer functions. This has already happened to some games and software

Concerned citizens in Canada are taking the issue to their Parliament in order to push for a law that will mandate that when the server-side support for software is discontinued, companies must leave it in a functional state and remove mandatory connections to servers -- services that no longer exist. Perhaps even more importantly, the petition also asks government to pass a law prohibiting EULA's from forcing users to agree to waiving their right to this. Unfortunately, the petition is only open to citizens of Canada, so the rest of us are out of luck. Considering the potential benefits to the rest of the world if they enact legislation that does this, though, it might be worth suggesting to any of your Canadian friends to go sign the petition.

Games

EA Weighs Putting In-game Ads in AAA Games (tomshardware.com) 69

Electronic Arts CEO Andrew Wilson confirmed the company is considering putting ads in traditional AAA games, which players purchase for around $70 apiece. During EA's latest earnings call, Wilson said, "Advertising has an opportunity to be a meaningful driver of growth for us," and that teams are looking at how to thoughtfully implement ads within game experiences.

In-game advertising is not new, with the first recorded instance dating back to 1978. As the gaming industry is expected to grow to $583 billion by 2030, in-game ads are seen as a natural progression. However, player reception depends on the placement and unobtrusiveness of the ads. EA has faced backlash in the past for poorly placed ads, such as full-screen promotions for a TV show in UFC 4, which disrupted gameplay. The company has been experimenting with dynamic ads since 2006, with titles like Need for Speed Carbon and Battlefield 2142 among the first to feature them.
XBox (Games)

Microsoft Is Launching a Mobile Game Store (geekwire.com) 31

During a Bloomberg event today, Xbox president Sarah Bond said the company plans to launch a mobile gaming store to rival Apple and Google. "According to Bond, the as-yet-unnamed store will launch in July on web browsers, rather than a designated app, with Microsoft's recently-acquired Candy Crush Saga serving as a day-one tentpole franchise," reports GeekWire. From the report: Microsoft's entry into the mobile gaming market -- the most lucrative arm of the games industry -- has been anticipated, particularly since the company's recent $69 billion acquisition of California-based mega-developer Activision Blizzard King. In November, Xbox head Phil Spencer that the company was "talking to other partners" to potentially launch a mobile store.

The move sets the stage for a new competition between Microsoft and both Google and Apple, since most mobile games are sold and downloaded through their respective app stores. Bond told Bloomberg that the new Microsoft mobile store "goes truly across devices -- where who you are, your library, your identity, your rewards travel with you versus being locked to a single ecosystem."

Microsoft

Microsoft's Xbox Is Planning More Cuts After Studio Closings (bloomberg.com) 21

The sudden closure of several video-game studios at Microsoft's Xbox division was the result of a widespread cost-cutting initiative that still isn't finished. From a report: This week, Xbox began offering voluntary severance agreements to producers, quality assurance testers and other staff at ZeniMax, which it purchased in 2020 for $7.5 billion, according to people familiar with the company's plans. Others across the Xbox organization have been told that more cuts are on the way. Employees were shocked by the unexpected shuttering Tuesday of three Xbox subsidiaries and the absorption of a fourth. The closures included Tokyo-based Tango Gameworks, which last year released the critically acclaimed action game Hi-Fi Rush. Tango was in the process of pitching a sequel, said the people, who asked not to be identified discussing nonpublic information.

During a town hall with ZeniMax staff on Wednesday morning, Xbox president Matt Booty praised Hi-Fi Rush but did not specify why the company had shut down the development studio behind it, according to three people who were in attendance. Speaking about the closures more broadly, Booty said that the company's studios had been spread too thin -- like "peanut butter on bread" -- and that leaders across the division had felt understaffed. They decided to close these studios to free up resources elsewhere, he said. Booty added that the shutdown of subsidiary Arkane Austin, the longtime developer of games such as Prey, was not connected to the performance of its new multiplayer game, Redfall, a critical and commercial flop.

Nintendo

Nintendo Confirms It Will Announce Switch Successor Console 'Within This Fiscal Year' (ign.com) 17

Nintendo has said it will finally announce its Switch successor console "within this fiscal year," so at some point before March 31, 2025. From a report: In a statement published to X / Twitter, Shuntaro Furukawa, President of Nintendo, confirmed the new console as Nintendo published its financial report for the fiscal year ending March 31, 2024. Furukawa also confirmed a Nintendo Direct for this June, but said there will be no mention of the Switch successor during that presentation. Instead, it will focus on Switch games for the latter half of 2024.

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