.: ~Tanren Chambers, a Guide to Everything~ :.
~Last update: Jul-06-2013
~Index:
-Overview.
*The location of the dungeon.
*Hints and instructions before getting started.
*The guide to every chamber.
*Fossils, Magmarizer and Electirizer.
*The secret of Mew.
*Advanced In-dungeon Hints and Instructions.
*Credits.
-Overview:
Tanren Chambers (or TC for short), is a group of seventeen chambers, each chamber has a particular style that refers to a specific elemental type of Pokemon, showing all of its mightiness as well as its weak points sometimes.
This group of the seventeen chambers formed one of the toughest dungeons in PMU, a dungeon of Ninety-nine floors with seventeen different endings, depending on the chamber you ended with.
How to switch between chambers?
On certain floors, you find keys called 'Tanren Keys' which used to open some locked stairs with eight slots, one is marked with a red dot that shows a certain direction, this direction leads to a particular chamber depends on the current chamber you are in. (Look at the map).
[Original map template by Sprinko.]
For example, let's say we are in Normal chamber and we want to switch to grass chamber, then we actually have to open the stairs with the red dot on middle right.
At certain floors on each chamber, there are stairs that lead to closed chambers with boxes in them, players call those 'Fake Exits' or 'Fake Endings', because if you get out from there, it doesn't mean you beat the whole dungeon.
So, for beating the whole dungeon, you should reach the 99th floor of one chamber at least.
-Where are the chambers?
Tanren Chambers are located in the historical area near Tanren Plaza's east gate, there's an opening in the ground that leads to a corridor in the underground.
-Hints and instructions before getting started:
First things first, 'Tanren Chambers' is an advanced-level dungeon, so any Pokemon with levels less than 70 (in general) would be kinda useless there. (Unless we have at least one Pokemon higher than level 80).
Next is the team formation, everyone forms their own team with their own style, but I suggest the following:~
-Team Leader:
The weakest one, recommended to have good abilities, keep in mind that we only use this one as a last resort. (Lowest level)
-Major Runner:
The strongest and the most useful one, we use this to dash through the dungeon, so it's recommended to know good moves (at least one AOE and Rest as well). (Lv70+)
-Minor Runner:
Has medium strength, recommended to be a Ghost Pokemon, we use this to run from enemies, getting items through blocked tiles and running to stairs when surrounded. It's good to know Rest since its belly runs out very fast. (Lv50+)
-Supporter:
A Pokemon with useful status moves, like Refresh and Recycle. (Lv40+)
Now, the items... Since they aren't allowed to be brought there, we have to know how to use the ones we find well, especially; Apples and PP-recovering items.
-Apples: I only suggest eating ONE apple each time you start feeling hungry .
-PP items (Ethers, Leppa Berries and Elixirs): Just use them when ALL of your moves really need PP.
(Keep in mind you can't use Elixirs while you're paralyzed or asleep).
And now, we're ready to jump into the chambers.
-A guide to every chamber:~
- Normal Chamber | +
*Overview:~
Generally, Normal is the easiest chamber for most players, as well as many supplies can be found there usually and they're easy to get.
Normal Pokemon are kinda easy to beat and to deal with, but some like; Jigglybuff, Bidoof, Bibarel, Rattata, Raticate, Castform and Lopunny are really dangerous sometimes, and might even beat your Pokemon out of the blue!
Why those Pokemon are dangerous? Here's the answer:
-Jigglybuff, Bidoof and Bibarel (Rollout spammers): These Pokemon can surround you and spam Rollout on your Pokemon, and Woot! Your Pokemon is fainted instantly.
-Rattata and Raticate (Super Fang): Can cut your HP down by half surprisingly, so be careful when dealing with those two.
-Castform (Powder Snow spammer): The move Powder Snow got a high chance in PMU to freeze the target, so spamming it may freeze your Pokemon and get surrounded by the other ones, which might cause the Rollout Pokemon to attack you.
-Lopunny (Mirror Coat): Actually it's not dangerous, but it's a different story for those who use high-leveled Pokemon with Special-moves, it can kill those Pokemon usually by one hit, and so, its effect is very similar to Destiny Bond.
*Recommended held-item: Since Normal is filled with "Trip Traps", I don't suggest using any held-item here.
*Normal's master switch point [N45]:~
[I know, I was really lucky to capture it as a one-room-floor xD]
A feature which Normal Chamber has, on floors between B45F and B47F you can find eight locked stairs to every nearby chamber, which are: Fire, Water, Grass, Electric, Fighting, Psychic, Ghost and Dark chambers.
*Key Floors:~ B2F, B4F, B38F, B46F, B56F.
*Switch Points:~
B6F~B9F (Grass, Electric, Fire, Water).
B10F~B13F (Dark, Fighting, Psychic, Ghost).
B18F~B20F (Ghost, Psychic)
B29F~B31F (Fire)
B45F~B47F (Grass, Electric, Fire, Water, Ghost, Fighting, Psychic, Dark)
B55F~B57F (Electric, Ghost, Grass)
B62F~B63F (Dark)
B66F~B67F (Water)
*Exits:~ B14F, B24F, B34F, B49F, B64F, B79F, B93F.
*Items in exit-boxes:~
B14F (Pink Bow, Huge Apple, Air Balloon, Everstone, Lum Berry, Honey, Rollcall Orb, Stamina Band)
B24F (Bright Powder, Twist Band, Trawl Orb ...)
B34F (RageCandyBar, Huge Apple, TM Flash, Wide Lens, ...)
B49F (RageCandyBar, TM Round, TM Rock Polish, Muscle Band, Silk Scarf, ...)
B64F (TM Echoed Voice, Relic Vase, Soothe Bell, TM Retaliate, TM Facade, Summon Trap (3), TM Hidden Power)
B79F (Oval Stone, TM Giga Impact, Eviolite, TM Echoed Voice, Link Cable, Revival Herb, Pass Scarf, Joy Ribbon)
B93F (Routine Band, Random Trap (1), Metronome, Rare Fossil (15), Golden Fangs (20), Relic Statue, Full Restore)
B99F (Mystery Part)
*Eggs:~ (Igglybuff, Zigzagoon) / (Porygon [Rare in walls on B90F+])
*Featured route to beat this chamber:~ [Credits to superswampert45~]
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B6F (Switch to Electric. Dot: Middle Left)
-Electric B7F (Key)
-Electric B9F (Key, and switch to Water. Dot: Bottom Right)
-Water B10F (Key)
-Water B12F (Key, and switch to Grass. Dot: Top Right)
-Grass B14F (Key)
-Grass B15F (Switch to Fire. Dot: Top Left)
-Fire B16F (Key)
-Fire B18F (Switch to Psychic. Dot: Middle Left)
-Psychic B21F (Switch to Flying. Dot: Top Left)
-Flying B25F (Key)
-Flying B26F (Switch to Psychic. Dot: Bottom Right)
-Psychic B28F (Hidden Key)
-Psychic B29F (Switch to Steel. Dot: Bottom Left)
-Steel B30F (Key)
-Steel B34F (Switch to Electric. Dot: Middle Right)
-Electric B35F (Key)
-Electric B37F (Switch to Dark. Dot: Bottom Middle)
-Dark B39F (Key)
-Dark B40F (Switch to Poison. Dot: Bottom Left)
-Poison B45F (Switch to Dark. Dot: Top Right)
-Dark B46F (Key)
-Dark B48F (Key, and switch to Ice, Dot: Bottom Right)
-Ice B53F (Key, and switch to Water, Dot: Top Middle)
-Water B55F (Key)
-Water B56F (Switch to Ghost, Dot: Middle Right)
-Ghost B59F (Switch to Ground, Dot: Bottom Right)
-Ground B62F (Key)
-Ground B64F (Switch to Ghost, Dot: Top Left)
-Ghost B65F (Key)
-Ghost B67F (Hidden Key, and switch to Bug, Dot: Top Right)
-Bug B70F (Key)
-Bug B73F (Switch to Grass, Dot: Middle Left)
-Grass B74F (Key)
-Grass B75F (Switch to Fighting, Dot: Top Middle)
-Fighting B78F (Switch to Dragon, Dot: Top Right)
-Dragon B81F (Key)
-Dragon B83F (Switch to Fighting, Dot: Bottom Left)
-Fighting B85F (Key)
-Fighting B86F (Switch to Rock, Dot: Top Left)
-Rock B89F (Hidden Key)
-Rock B91F (Switch to Fire, Dot: Bottom Middle)
-Fire B94F (Switch to Normal, Dot: Bottom Middle)
-Normal B99F (End)
*Routes to this chamber's exits:~
=Normal B14F Exit:~
Just stay in Normal chamber and don't switch to any chamber until you reach B14F.
=Normal B24F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B6F (Switch to Water. Dot: Bottom Middle)
-Water B16F (Switch to Normal. Dot: Top Middle)
-Normal B24F (Exit)
=Normal B34F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Fighting. Dot: Top Right)
-Fighting B25F (Switch to Normal. Dot: Bottom Left)
-Normal B34F (Exit)
=Normal B49F Exit:
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Dark. Dot: Bottom Left)
-Dark B19F (Key)
-Dark B22F (Switch to Water. Dot: Middle Right)
-Water B35F (Switch to Normal. Dot: Top Middle)
-Normal B49F (Exit)
=Normal B64F Exit:
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Dark. Dot: Bottom Left)
-Dark B19F (Key)
-Dark B20F (Switch to Water. Dot: Middle Right)
-Water B35F (Switch to Normal. Dot: Top Middle)
-Normal B38F (Key)
-Normal B46F (Key, and switch to Grass. Dot: Middle Right)
-Grass B50F (Switch to Normal. Dot: Middle Left)
-Normal B64F (Exit)
=Normal B79F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Dark. Dot: Bottom Left)
-Dark B19F (Key)
-Dark B22F (Switch to Water. Dot: Middle Right)
-Water B35F (Switch to Normal. Dot: Top Middle)
-Normal B38F (Key)
-Normal B46F (Key, and switch to Fire. Dot: Top Middle)
-Fire B70F (Switch to Normal. Dot: Bottom Middle)
-Normal B79F (Exit)
=Normal B93F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Dark. Dot: Bottom Left)
-Dark B19F (Key)
-Dark B22F (Switch to Water. Dot: Middle Right)
-Water B35F (Switch to Normal. Dot: Top Middle)
-Normal B38F (Key)
-Normal B46F (Key, and switch to Fire. Dot: Top Middle)
-Fire B80F (Switch to Normal. Dot: Bottom Middle)
-Normal B93F (Exit)
*Wild Pokemon in this chamber:~
-Bidoof
-Bibarel
-Jigglybuff
-Rattata
-Castform
-Aipom
-Eevee
-Buneary
-Lopunny
-Porygon
-Porygon2
-Porygon-Z
-Chansey
-Raticate
-Furret
-Girafarig
-Pidgeotto
-Pidgeot
-Chatot
- Grass Chamber | +
*Overview:~
Grass chamber! The home of status problems!
This chamber is quite easy for Fire-, Ice- and Flying-type users, but even though, they can really suffer from the status-moves-spammers there.
Some Pokemon there, like; Oddish, Paras, Parasect...etc, spam these status moves on your Pokemon, so you should have Pokemon with Refresh or Rest to resist their effects.
Also, you should notice an Earthquake spammer there too, which is Torterra.
Grass chamber is filled with 'Poison Traps' as well.
*Recommended held-item:~ You may face some "Sleep Traps" and Pokemon that spam Sleep Powder, so make sure you have the 'Insomniscope' equipped.
*Key Floors:~ B9F, B14F, B74F.
*Switch Points:~
B15F~B18F (Fire, Bug)
B22F~B24F (Fire, Fighting)
B26F~B28F (Normal, Fighting)
B38F~B39F (Normal)
B46F~B47F (Bug)
B50F~B52F (Normal, Fire, Water)
B75F~B76F (Bug, Fighting)
B80F~B81F (Normal, Fire)
B87F~B88F (Water, Fire)
*Exits: B34F, B59F, B69F, B84F.
*Items in exit-boxes:~
B34F (Vanish Seed, Scope Lens, Chestnut Trap (10), ...)
B59F (Revival Herb, Revive, Full Heal, Heal Ribbon, TM Hidden Power, Scope Lens, Relic Vase, TM Round)
B69F (Sun Ribbon, Root Fossil, Vine Band, Relic Band, TM Energy Ball, Sun Stone, TM Solar Beam, TM Safe Guard)
B84F (Relic Statue, TM Solar Beam, TM Energy Ball, Random Trap (1), Full Restore, Energy Root)
B99F (Wonder Chest, Pure Seed, Meadow Plate, Random Trap (5), Golden Fang (20), Restore Power, ...)
*Eggs:~ (Bellsprout, Oddish)
*Featured route to beat this chamber:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Dark. Dot: Bottom Left)
-Dark B19F (Key)
-Dark B22F (Switch to Water. Dot: Middle Right)
-Water B35F (Switch to Normal., Dot: Top Middle)
-Normal B38F (Key)
-Normal B46F (Key, and switch to Fire. Dot: Top Middle)
-Fire B66F (Key)
-Fire B70F (Switch to Grass. Dot: Bottom Right)
-Grass B74F (Key)
-Grass B75F (Switch to Bug. Dot: Middle Right)
-Bug B85F (Switch to Grass. Dot: Middle Left)
-Grass B99F (End)
*Routes to this chamber's exits:~
=Grass B34F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B6F (Switch to Grass. Dot: Middle Right)
-Grass B34F (Exit)
=Grass B59F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Dark. Dot: Bottom Left)
-Dark B19F (Key)
-Dark B22F (Switch to Water. Dot: Middle Right)
-Water B35F (Switch to Normal. Dot: Top Middle)
-Normal B38F (Key)
-Normal B46F (Key, and switch to Grass. Dot: Middle Right)
-Grass B59F (Exit)
=Grass B69F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Dark. Dot: Bottom Left)
-Dark B19F (Key)
-Dark B22F (Switch to Water. Dot: Middle Right)
-Water B35F (Switch to Normal. Dot: Top Middle)
-Normal B38F (Key)
-Normal B46F (Key, and switch to Fire. Dot: Top Middle)
-Fire B61F (Switch to Grass. Dot: Bottom Right)
-Grass B69F (Exit)
=Grass B84F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Dark. Dot: Bottom Left)
-Dark B19F (Key)
-Dark B22F (Switch to Water. Dot: Middle Right)
-Water B35F (Switch to Normal. Dot: Top Middle)
-Normal B38F (Key)
-Normal B46F (Key, and switch to Fire. Dot: Top Middle)
-Fire B70F (Switch to Grass. Dot: Bottom Right)
-Grass B84F (Exit)
*Wild Pokemon in this chamber:
-Oddish
-Gloom
-Vileplume
-Leafeon
-Turtwig
-Grotle
-Torterra
-Paras
-Parasect
-Bellsprout
-Weepinbell
-Vectreebel
-Breloom
-Sudowoodo
-Pelipper
-Bellossom
- Fire Chamber | +
*Overview:~
Prepare to be burned... That's enough to describe this chamber. x3
Generally, Fire has no special thing to talk about, just be aware of the Houndour and Houndoom that use Beat Up and call every wild Pokemon on floor next to them.
Pokemon with Flash Fire ability are highly recommended to use here.
*Recommended held-item: Persim Band. (Some Pokemon know Swagger and Flatter there.)
*Key Floors:~ B9F, B16F, B66F.
*Switch Points:~
B12F~B13F (Electric, Grass)
B18F~B20F (Psychic, Electric, Rock)
B26F~B28F (Normal, Rock)
B31F~B33F (Electric, Grass)
B37F~B38F (Electric, Rock)
B41F~B42F (Normal, Rock)
B60F~B61F (Grass, Rock)
B70F~B71F (Normal, Grass)
B80F~B81F (Normal, Rock)
B94F (Grass, Electric, Normal)
*Exits:~ B14F, B28F, B44F, B89F.
*Items in exit-boxes:~
B14F (Petrify Orb, TM Incinerate, Reviver Seed, Iron Thorn (15), ...)
B28F (Red Bow, TM Flame Charge, Sticky Barb, Selfdestruct Trap (1), ...)
B44F (Inferno Band, Fire Stone, RageCandyBar, Charcoal, ...)
B89F (Magmarizer, Relic Statue, Full Restore, Heat Rock, TM Flamethrower, Magma Emblem, Rare Fossil (10), Revival Herb)
B99F (Flame Plate, Escape Rope, ...)
*Eggs:~ (Magby, Growlithe)
*Featured route to beat this chamber:
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B6F (Switch to Electric. Dot: Middle Left)
-Electric B7F (Key)
-Electric B9F (Key, and switch to Water. Dot: Bottom Right)
-Water B10F (Key)
-Water B12F (Key, and switch to Grass. Dot: Top Right)
-Grass B14F (Key)
-Grass B26F (Switch to Fighting. Dot: Top Middle)
-Fighting B36F (Switch to Grass. Dot: Bottom Middle)
-Grass B46F (Switch to Bug. Dot: Middle Right)
-Bug B70F (Key)
-Bug B73F (Switch to Grass, Dot: Middle Left)
-Grass B74F (Key)
-Grass B75F (Switch to Fighting, Dot: Top Middle)
-Fighting B78F (Switch to Dragon, Dot: Top Right)
-Dragon B81F (Key)
-Dragon B83F (Switch to Fighting, Dot: Bottom Left)
-Fighting B85F (Key)
-Fighting B87F (Switch to Rock, Dot: Top Left)
-Rock B89F (Hidden Key)
-Rock B91F (Switch to Fire, Dot: Bottom Middle)
-Fire B99F (End)
*Routes to this chamber's exits:~
=Fire B14F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B6F (Switch to Fire. Dot: Top Middle)
-Fire B14F (Exit)
=Fire B28F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B6F (Switch to Grass. Dot: Middle Right)
-Grass B22F (Switch to Fire. Dot :Top Left)
-Fire B28F (Exit)
=Fire B44F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B6F (Switch to Electric. Dot: Middle Left)
-Electric B7F (Key)
-Electric B9F (Key)
-Electric B27F (Switch to Normal. Dot: Middle Right)
-Normal B29F (Switch to Fire. Dot: Top Middle)
-Fire B44F (Exit)
=Fire B89F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Dark. Dot: Bottom Left)
-Dark B19F (Key)
-Dark B22F (Switch to Water. Dot: Middle Right)
-Water B35F (Switch to Normal. Dot: Top Middle)
-Normal B38F (Key)
-Normal B46F (Key, and switch to Fire. Dot: Top Middle)
-Fire B89F (Exit)
*Wild Pokemon in this chamber
-Magby
-Flareon
-Magmar
-Magmortar
-Growlithe
-Arcanine
-Castform
-Houndour
-Houndoom
-Torkoal
-Slugma
-Magcargo
-Chimchar
-Monferno
-Infernape
-Sunflora
-Magnezone
- Water Chamber | +
*Overview:~
This place is kinda harsh, you don't expect the moves that Pokemon use here.
In general, Water is pretty easy for anyone as long as the weather is Sunny. However, if it's Rainy, it will be a great trouble for you.
We have some dangerous Pokemon here we should deal with them well, and those are:~
-Marill (Rollout spammer): Try to evade close encounters with this little water mouse. :3
-Politoed (Perish Song spammer): This is a critical trouble for those who use under-recommended-level Pokemon (Lv75 and below). If so, don't make any action (even avoid using Rest), and just run to stairs.
-Castform (Powder Snow): They freeze your Pokemon and might make you to be out of action.
-Piplup/Prinplup/Emploeon (Whirlpool/Bubble Beam): Whirlpool immobilize your Pokemon, which makes it easier to get surrounded, so always try to evade close encounters with those Penguin tribe.
Also, Bubble Beam might be painful, especially when not expected, and due to its range, Pokemon in nearby rooms can actually attack you from there.
-Pelipper (Water Pulse spammer): Water Pulse has a good chance to confuse the target, and that alone makes things get worse in this chamber.
*Recommended held-item: 'Persim Band' or 'Shed Shell', due to confusion caused by Water Pulse, or immobilization caused by Whirlpool.
*Key Floors:~ B10F, B12F, B37F, B55F, B79F.
*Switch Points:~
B12F (Grass, ...)
B17F-B18F (Normal, Ice)
B23F-B24F (Electric, Grass, Ghost)
B26F-B29F (Ghost, Ice)
B35F~B36F (Normal, Ice)
B47F (Ghost)
B56F (Ghost)
B65F~B74F (Electric, Grass)
*Exits:~ B19F, B49F, B74F, B89F.
*Items in exit-boxes:~
B19F (Cleanse Orb, Black Sludge, Twist Band, Reviver Seed, Blue Bow, ...)
B49F (Shoal Shell, Water Stone, Mystic Water, Blue Bow, WiseGlasses, ...)
B74F (Longtoss Orb, Helix Fossil, TM Rain Dance, Torrent Band, Pokedoll, Relic Band, Float Stone)
B89F (Damp Rock, TM Thunderbolt, Rare Fossil (10), SlowPokeTail, Full Restore, Beauty Scarf, Relic Statue)
B99F (Splash Plate, Escape Rope, Rare Fossil (20), Restore Power...)
*Eggs:~ (Psyduck, Azurill)
*Featured route to beat this chamber:~ [Credits to superswampert45~]
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B6F (Switch to Electric. Dot: Middle Left)
-Electric B7F (Key)
-Electric B9F (Key, and switch to Water. Dot: Bottom Right)
-Water B10F (Key)
-Water B12F (Key, and switch to Grass. Dot: Top Right)
-Grass B14F (Key)
-Grass B15F (Switch to Fire. Dot: Top Left)
-Fire B16F (Key)
-Fire B18F (Switch to Psychic. Dot: Middle Left)
-Psychic B21F (Switch to Flying. Dot: Top Left)
-Flying B25F (Key)
-Flying B26F (Switch to Psychic. Dot: Bottom Right)
-Psychic B28F (Hidden Key)
-Psychic B29F (Switch to Steel. Dot: Bottom Left)
-Steel B30F (Key)
-Steel B34F (Switch to Electric. Dot: Middle Right)
-Electric B35F (Key)
-Electric B37F (Switch to Dark. Dot: Bottom Middle)
-Dark B39F (Key)
-Dark B40F (Switch to Poison. Dot: Bottom Left)
-Poison B45F (Switch to Dark. Dot: Top Right)
-Dark B46F (Key)
-Dark B48F (Key)
-Dark B60F (Switch to Ice, Dot: Bottom Right)
-Ice B75F (Switch to Water, Dot: Top Middle)
-Water B79F (Key)
-Water B84F (Switch to Ice, Dot: Bottom Middle)
-Ice B91F (Switch to Water, Dot: Top Middle)
-Water B99F (End)
*Routes to this chamber's exits:~
=Water B19F Exit:
-Normal B2F (Key)
-Normal B6F (Switch to Water. Dot: Bottom Middle)
-Water B19F (Exit)
=Water B49F Exit:
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Dark. Dot: Bottom Left)
-Dark B22F (Switch to Water. Dot: Middle Right)
-Water B49F (Exit)
=Water B74F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Dark. Dot: Bottom Left)
-Dark B19F (Key)
-Dark B22F (Switch to Water. Dot: Middle Right)
-Water B35F (Switch to Normal. Dot: Top Middle)
-Normal B38F (Key)
-Normal B46F (Key, and switch to Dark. Dot: Bottom Left)
-Dark B48F (Key and switch to Ice. Dot: Bottom Right)
-Ice B53F (Key and switch to Water. Dot: Top Middle)
-Water B74F (Exit)
=Water B89F Exit:~ [Credits to superswampert45~]
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B6F (Switch to Electric. Dot: Middle Left)
-Electric B7F (Key)
-Electric B9F (Key, and switch to Water. Dot: Bottom Right)
-Water B10F (Key)
-Water B12F (Key, and switch to Grass. Dot: Top Right)
-Grass B14F (Key)
-Grass B15F (Switch to Fire. Dot: Top Left)
-Fire B16F (Key)
-Fire B18F (Switch to Psychic. Dot: Middle Left)
-Psychic B21F (Switch to Flying. Dot: Top Left)
-Flying B25F (Key)
-Flying B26F (Switch to Psychic. Dot: Bottom Right)
-Psychic B28F (Hidden Key)
-Psychic B29F (Switch to Steel. Dot: Bottom Left)
-Steel B30F (Key)
-Steel B34F (Switch to Electric. Dot: Middle Right)
-Electric B35F (Key)
-Electric B37F (Switch to Dark. Dot: Bottom Middle)
-Dark B39F (Key)
-Dark B40F (Switch to Poison. Dot: Bottom Left)
-Poison B45F (Switch to Dark. Dot: Top Right)
-Dark B46F (Key)
-Dark B48F (Key, and switch to Ice, Dot: Bottom Right)
-Ice B53F (Key, and switch to Water, Dot: Top Middle)
-Water B55F (Key)
-Water B65F (Switch to Electric, Dot: Top Left)
-Electric B80F (Switch to Water, Dot: Bottom Right)
-Water B89F (Exit)
*Wild Pokemon in this chamber:~
-Castform
-Piplup
-Prinplup
-Empoleon
-Vaporeon
-Slowpoke
-Slowbro
-Slowking
-Poliwhirl
-Poliwag
-Politoed
-Poliwrath
-Psyduck
-Golduck
-Walrein
-Bibarel
-Swellow
- Electric Chamber | +
*Overview:~
Electric chamber, (or Paralysis chamber in other words) is the home for many Electric-type Pokemon.
This place is somewhat hard, especially for those who use Water or Flying-type Pokemon. On the other hand, this chamber is filled with supplies usually (just like Dark and Normal chambers).
Pokemon with Volt Absorb, Motor Drive or Lightning Rod are highly recommended to use in there.
The problems we might face here, are:~
-Magnezone (Mirror Coat): just like Lopunny in Normal chamber, So always don't use special-moves on them.
-Voltorb and Electrode (Selfdestruct/Explosion/Aftermath[ABILITY]): Try to keep away from those explosive balls as possible.
*Recommended held-item:~ It's highly recommended holding 'Persim Band' there, since some Pokemon here know Confuse Ray.
*Key Floors:~ B7F, B9F, B35F.
*Switch Points:~
B15F (Normal, Steel)
B26F~B28F (Dark)
B37F-B39F (Dark, Water)
B45F~B47F (Steel)
B75F (Steel)
B80F (Normal, Water)
*Exits:~ B28F, B54F, B64F, B84F.
*Items in exit-boxes:~
B28F (Yellow Bow, No-Stick Cap, Shocker Trap (3), Spin Band, ...)
B54F (TM Rock Polish, Relic Vase, Magnet, Revive, Max Elixir, Wise Glasses, Wide Lens, TM Hidden Power)
B64F (Weather Band, TM Wild Charge, Zap Band, Full Heal, Heal Ribbon, Relic Band)
B84F (Electirizer, TM Thunderbolt, Full Restore, Random Trap (1), Detect Band, Revival Herb, Relic Statue)
B99F (Zap Plate, Relic Crown, Restore Power, Wonder Chest, Pure Seed, Random Trap (5), Escape Rope)
*Eggs:~ (Elekid, Electrike)
*Featured route to beat this chamber:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Dark. Dot: Bottom Left)
-Dark B19F (Key)
-Dark B22F (Switch to Water. Dot: Middle Right)
-Water B35F (Switch to Normal. Dot: Top Middle)
-Normal B38F (Key)
-Normal B46F (Key, and switch to Dark. Dot: Bottom Left)
-Dark B48F (Key, and switch to Poison. Dot: Bottom Left)
-Poison B70F (Key)
-Poison B71F (Switch to Dark. Dot: Top Right)
-Dark B85F (Switch to Electric. Dot: Top Middle)
-Electric B99F (End)
*Routes to this chamber's exits:~
=Electric B28F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B6F (Switch to Electric. Dot: Middle Left)
-Electric B28F (Exit)
=Electric B54F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B6F (Switch to Electric. Dot: Middle Left)
-Electric B7F (Key)
-Electric B9F (Key)
-Electric B28F (Switch to Dark. Dot: Bottom Middle)
-Dark B29F (Switch to Electric. Dot: Top Middle)
-Electric B54F (Exit)
=Electric B64F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Dark. Dot: Bottom Left)
-Dark B19F (Key)
-Dark B22F (Switch to Water. Dot: Middle Right)
-Water B35F (Switch to Normal. Dot: Top Middle)
-Normal B38F (Key)
-Normal B46F (Key, and switch to Grass. Dot: Middle Right)
-Grass B50F (Switch to Normal. Dot: Middle Left)
-Normal B56F (Key, and switch to Electric. Dot: Middle Left)
-Electric B64F (Exit)
=Electric B84F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Dark. Dot: Bottom Left)
-Dark B19F (Key)
-Dark B22F (Switch to Water. Dot: Middle Right)
-Water B35F (Switch to Normal. Dot: Top Middle)
-Normal B38F (Key)
-Normal B46F (Key, and switch to Dark. Dot: Bottom Left)
-Dark B48F (Key, and switch to Ice. Dot: Bottom Right)
-Ice B53F (Key, and switch to Water. Dot: Top Middle)
-Water B55F (Key)
-Water B65F (Switch to Electric. Dot: Top Left)
-Electric B84F (Exit)
*Wild Pokemon in this chamber:~
-Pichu
-Pikachu
-Raichu
-Magnemite
-Magneton
-Magnezone
-Jolteon
-Shinx
-Luxio
-Luxray
-Voltorb
-Electrode
-Carnivine
-Ludicolo
-Elekid
-Electabuzz
-Electivire
- Fighting Chamber | +
Overview:~
Fighting chamber is an actual nightmare for those who use Normal Pokemon mainly. Well, the wild Pokemon there mostly use physical attacks, and some defensive moves like; Detect, Wide Guard, Quick Guard...etc
Recommended held-item:~ 'Persim Band'. (Some Pokemon use Swagger sometimes.)
*Key Floors:~ B62F, B74F, B85F.
*Switch Points:~
B15F~B17F (Bug,Dragon,Rock).
B19F~B20F (Dragon, Rock).
B32F (Rock)
B33F (Dragon)
B25F (Normal).
B36F (Grass)
B78F (Dragon).
*Exits:~ B25F, B36F, B54F, B80F.
*Items in exit-boxes:~
B25F (Munch Belt, Twist Band, Selfdestruct Trap (3), Viridian Bow, ...)
B36F (Binding Band, TM Bulldoze, Black Belt, One-Shot Orb, Ragecandybar, Pierce Band, Scope Lens, Huge Apple)
B54F (Relic Vase, Pokédoll, Shiny Stone, Focus Sash...)
B80F (TM Focus Blast, Full Restore, Plume Fossil, Knockout Band, Life Orb, Max Potion, Relic Band)
B99F (Rare Fossil (20), Random Trap (5), ...)
*Eggs:~ (N/A)
*Featured route to beat this chamber:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Dark. Dot: Bottom Left)
-Dark B19F (Key)
-Dark B22F (Switch to Water. Dot: Middle Right)
-Water B35F (Switch to Normal., Dot: Top Middle)
-Normal B38F (Key)
-Normal B46F (Key, and switch to Fire. Dot: Top Middle)
-Fire B66F (Key)
-Fire B70F (Switch to Grass. Dot: Bottom Right)
-Grass B74F (Key)
-Grass B75F (Switch to Fighting. Dot: Top Middle)
-Fighting B78F (Switch to Dragon. Dot: Top Right)
-Dragon B81F (Key)
-Dragon B83F (Switch to Fighting. Dot: Bottom Left)
-Fighting B99F (End)
*Routes to this chamber's exits:~
=Fighting B25F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Fighting. Dot: Top Right)
-Fighting B25F (Exit)
=Fighting B36F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B6F (Switch to Grass. Dot: Middle Right)
-Grass B9F (Key)
-Grass B14F (Key)
-Grass B26F (Switch to Fighting. Dot: Top Middle)
-Fighting B36F (Exit)
=Fighting B54F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Dark. Dot: Bottom Left)
-Dark B19F (Key)
-Dark B22F (Switch to Water. Dot: Middle Right)
-Water B35F (Switch to Normal. Dot: Top Middle)
-Normal B38F (Key)
-Normal B46F (Key, and switch to Fighting. Dot: Top Right)
-Fighting B54F (Exit)
=Fighting B80F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Dark. Dot: Bottom Left)
-Dark B19F (Key)
-Dark B22F (Switch to Water. Dot: Middle Right)
-Water B35F (Switch to Normal. Dot: Top Middle)
-Normal B38F (Key)
-Normal B46F (Key, and switch to Grass. Dot: Middle Right)
-Grass B47F (Switch to Bug. Dot: Middle Right)
-Bug B70F (Key)
-Bug B73F (Switch to Grass. Dot: Middle Left)
-Grass B74F (Key)
-Grass B75F (Switch to Fighting. Dot: Top Middle)
-Fighting B80F (Exit)
*Wild Pokemon in this chamber:~
-Tyorgre
-Hitmonchan
-Hitmontop
-Hitmonlee
-Riolu
-Lucario
-Machop
-Machoke
-Machamp
-Hariyama
-Breloom
- Psychic Chamber | +
-Overview:~
This chamber is filled with Warp Traps, and its design is kinda confusing.
-Recommended held-item:~ Persim Band. (Confusion may occur as a side effect of some moves like Psywave.)
*Key Floors:~ B16F, B28F (Hidden), B49F.
*Switch Points:~
B48F (Fire, Steel)
B53F (Normal, Rock)
B64F~B67F (Flying)
B71F~B74F (Flying)
B91F (Fire)
*Exits:~ B24F, B44F, B54F, B80F.
*Items in exit-boxes:~
B24F (Warp Trap (3), Orange Bow, Bright Powder, Twist Band, Spin Band, ...)
B44F (Revive, Twisted Spoon, Rowap Berry, ...)
B54F (Lunar Wing, Max Potion, Dawn Stone, Relic Vase, ...)
B80F (Up-Grade, Life Orb, TM Psyshock, Link Cable, ...)
B99F (Mind Plate, ...)
*Eggs:~ (N/A)
*Featured route to beat this chamber:~ [Credits to superswampert45 and Mad for their help~]
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B6F (Switch to Electric. Dot: Middle Left)
-Electric B7F (Key)
-Electric B9F (Key, and switch to Water. Dot: Bottom Right)
-Water B10F (Key)
-Water B12F (Key, and switch to Grass. Dot: Top Right)
-Grass B14F (Key)
-Grass B15F (Switch to Fire. Dot: Top Left)
-Fire B16F (Key)
-Fire B18F (Switch to Psychic. Dot: Middle Left)
-Psychic B21F (Switch to Flying. Dot: Top Left)
-Flying B25F (Key)
-Flying B26F (Switch to Psychic. Dot: Bottom Right)
-Psychic B28F (Hidden Key)
-Psychic B29F (Switch to Steel. Dot: Bottom Left)
-Steel B30F (Key)
-Steel B34F (Switch to Electric. Dot: Middle Right)
-Electric B35F (Key)
-Electric B37F (Switch to Dark. Dot: Bottom Middle)
-Dark B39F (Key)
-Dark B40F (Switch to Poison. Dot: Bottom Left)
-Poison B45F (Switch to Dark. Dot: Top Right)
-Dark B46F (Key)
-Dark B48F (Key, and switch to Ice, Dot: Bottom Right)
-Ice B53F (Key, and switch to Water, Dot: Top Middle)
-Water B55F (Key)
-Water B65F (Switch to Electric, Dot: Top Left)
-Electric B75F (Switch to Steel, Dot: Middle left)
-Steel B90F (Switch to Psychic, Dot: Top Right)
-Psychic B99F (End)
*Routes to this chamber's exits:~
=Psychic B26F Exit:~
-Normal B2F (Key)
-Normal B10F (Switch to Psychic. Dot: Top Left)
-Psychic B26F (Exit)
=Psychic B44F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Psychic. Dot: Top Left)
-Psychic B16F (Key and switch to Flying. Dot: Top Left)
-Flying B25F (Key)
-Flying B26F (Switch to Psychic. Dot: Bottom Right)
-Psychic B44F (Exit)
=Psychic B54F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Dark. Dot: Bottom Left)
-Dark B19F (Key)
-Dark B20F (Switch to Water. Dot: Middle Right)
-Water B35F (Switch to Normal. Dot: Top Middle)
-Normal B38F (Key)
-Normal B46F (Key, and switch to Psychic. Dot: Top Left)
-Psychic B49F (Key)
-Psychic B54F (Exit)
=Psychic B80F Exit:~ [Credits to Cool
-Normal B6F N.~]
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B6F (Switch to Electric. Dot: Middle Left)
-Electric B7F (Key)
-Electric B9F (Key)
-Electric B28F (Switch to Dark. Dot: Bottom Middle)
-Dark B29F (Switch to Electric. Dot: Top Middle)
-Electric B35F (Key)
-Electric B45F (Switch to Steel. Dot: Top Left)
-Steel B69F (Key)
-Steel B70F (Switch to Psychic. Dot: Top Right)
-Psychic B80F (Exit)
-Wild Pokemon in this chamber:~
-Kadabra
-Alakazam
-Mime Jr.
-Mr.Mime
-Espeon
-Kirlia
-Gardevoir
-Gallade
-Slowbro
-Slowking
-Jynx
-Solrock
-Lunatone
-Metang
-Metagross
-Scizor
-Chimecho
-Honchkrow
-Baltoy
-Claydol
- Dark Chamber | +
*Overview:~
Dark chamber, as the name refers, it's really hard to see the surrounding. (especially at high floors.)
The wild Pokemon there are kinda dangerous, some (like Absol and Weavile) have 'Pressure' ability which is very wasteful for your PP, and some can use the move Roar to blow away anyone who tries to get closer to them.
*Recommended held-item:~ Nothing. (Trip Traps are extremely common there.)
*Key Floors:~ B19F, B39F, B46F, B48F.
*Switch Points:~
B15F (Poison, Ice, Steel)
B29F (Electric)
B45F (Ice, Poison)
B60F (Electric, Ice)
B81F (Poison, Normal)
B85F~B86F (ElectrSwitch to Dragon, Dot: Top Rightic)
*Exits:~ B25F, B34F, B44F, B64F.
*Items in exit-boxes:~
B25F (Spin Trap (3), Twist Band, Destiny Knot, BrightPowder, Purple Bow, ...)
B34F (RageCandyBar, Grip Claw, Scope Lens, TM Rest, ...)
B44F (Slumber Trap (3), Max Elixir ...)
B64F (Night Band, Life Orb, TM Retaliate, TM Quash, Moon Stone, Relic Band, ...)
B99F (Rare Fossil (20) , Random Trap (5), Dread Plate, ...)
*Eggs:~ (N/A)
*Featured route to beat this chamber:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Dark. Dot: Bottom Left)
-Dark B19F (Key)
-Dark B22F (Switch to Water. Dot: Middle Right)
-Water B35F (Switch to Normal. Dot: Top Middle)
-Normal B38F (Key)
-Normal B46F (Key, and switch to Dark. Dot: Bottom Left)
-Dark B48F (Key, and switch to Poison. Dot: Bottom Left)
-Poison B70F (Key)
-Poison B71F (Switch to Dark. Dot: Top Right)
-Dark B99F (End)
*Routes to this chamber's exits:~
=Dark B25F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Dark. Dot: Bottom Left)
-Dark B25F (Exit)
=Dark B34F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B6F (Switch to Electric. Dot: Middle Left)
-Electric B26F (switch to Dark. Dot: Bottom Middle)
-Dark B34F (Exit)
=Dark B44F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Dark. Dot: Bottom Left)
-Dark B19F (Key)
-Dark B20F (Switch to Poison. Dot: Bottom Left)
-Poison B39F (Switch to Dark. Dot: Top Right)
-Dark B44F (Exit)
=Dark B64F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Dark. Dot: Bottom Left)
-Dark B19F (Key)
-Dark B22F (Switch to Water. Dot: Middle Right)
-Water B35F (Switch to Normal. Dot: Top Middle)
-Normal B38F (Key)
-Normal B46F (Key, and switch to Dark. Dot: Bottom Left)
-Dark B64F (Exit)
-Wild Pokemon in this chamber:~
-Sneasel
-Weavile
-Poochyena
-Mightyena
-Sableye
-Spiritomb
-Houndour
-Houndoom
-Chimecho
-Xatu
-Umbreon
-Lunatone
- Ghost Chamber | +
*Overview:~
Ghost... The chamber that everyone fears.
Well, this chamber is kinda very evil (even for those who use Normal-type Pokemon), dashing through it requires about 90% of pure luck.
Wild Pokemon are the biggest problem here, because they know a lot of dangerous moves, (like; Destiny Bond, Spite, Mean Look, Confuse Ray, Ominous Wind...etc) and have some evil abilities. (Like; Cursed Body).
Hmm... Also in Ghost chamber, sometimes when you go to the next floor, you get spawned over a one-tile monster house... (Which means you are 75% dead... x.x)
Having a Pokemon with Teleport, or a Ghost Pokemon in your party is highly recommended there.
*Recommended held-item:~ 'Persim Band'. (Although Shed Shell and InsomMind Plate, ...niscope are also useful there.)
*Key Floors:~ B65F, B67F (Hidden).
*Switch Points:~
B80F (Ground, Normal)
*Exits:~ B25F, B63F, B74F, B83F.
*Items in exit-boxes:~
B25F (Fuchsia Bow, Shocker Trap (3), )
B63F (TM Hidden Power,TM Will-O-Wisp, Max Potion, Spell Tag, Spirit Band, Pokedoll ...)
B74F (Pokedoll, Float Stone, TM Shadow Ball, Relic Band, Spirit Tag (10), Exp. All, TM Shadow Claw)
B84F (Dubious Disc, Detect Band, Metronome, Relic Statue, Life Orb ...)
B99F (Spooky Plate, ...)
*Eggs:~ (N/A)
*Featured route to beat this chamber:~ [Credits to superswampert45~]
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B6F (Switch to Electric. Dot: Middle Left)
-Electric B7F (Key)
-Electric B9F (Key, and switch to Water. Dot: Bottom Right)
-Water B10F (Key)
-Water B12F (Key, and switch to Grass. Dot: Top Right)
-Grass B14F (Key)
-Grass B15F (Switch to Fire. Dot: Top Left)
-Fire B16F (Key)
-Fire B18F (Switch to Psychic. Dot: Middle Left)
-Psychic B21F (Switch to Flying. Dot: Top Left)
-Flying B25F (Key)
-Flying B26F (Switch to Psychic. Dot: Bottom Right)
-Psychic B28F (Hidden Key)
-Psychic B29F (Switch to Steel. Dot: Bottom Left)
-Steel B30F (Key)
-Steel B34F (Switch to Electric. Dot: Middle Right)
-Electric B35F (Key)
-Electric B37F (Switch to Dark. Dot: Bottom Middle)
-Dark B39F (Key)
-Dark B40F (Switch to Poison. Dot: Bottom Left)
-Poison B45F (Switch to Dark. Dot: Top Right)
-Dark B46F (Key)
-Dark B48F (Key)
-Dark B60F (Switch to Ice, Dot: Bottom Right)
-Ice B75F (Switch to Ghost, Dot: Top Right)
-Ghost B80F (Switch to Ground, Dot: Bottom Right)
-Ground B83F (Key)
-Ground B85F (Switch to Ghost, Dot: Top Left)
-Ghost B99F (End)
*Routes to this chamber's exits:~
=Ghost B25F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Ghost. Dot: Bottom Right)
-Ghost B25F (Exit)
=Ghost B63F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Dark. Dot: Bottom Left)
-Dark
B45F B19F (Key)
-Dark B22F (Switch to Water. Dot: Middle Right)
-Water B35F (Switch to Normal. Dot: Top Middle)
-Normal B38F (Key)
-Normal B46F (Key, and switch to Ghost. Dot: Bottom Right)
-Ghost B63F (Exit)
=Ghost B74F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Dark. Dot: Bottom Left)
-Dark B19F (Key)
-Dark B22F (Switch to Water. Dot: Middle Right)
-Water B35F (Switch to Normal. Dot: Top Middle)
-Normal B38F (Key)
-Normal B46F (Key, and switch to Dark. Dot: Bottom Left)
-Dark B48F (Key, and switch to Ice. Dot: Bottom Right)
-Ice B53F (Key, and switch to Water. Dot: Top Middle)
-Water B55F (Key)
-Water B56F (Switch to Ghost. Dot: Middle Right)
-Ghost B59F (Switch to Ground. Dot: Bottom Right)
-Ground B62F (Key)
-Ground B64F (Switch to Ghost. Dot: Top Left)
-Ghost B74F (Exit)
=Ghost B84F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Dark, Dot: Bottom Left)
-Dark B19F (Key)
-Dark B22F (Switch to Water, Dot: Middle Right)
-Water B35F (Switch to Normal, Dot: Top Middle)
-Normal B38F (Key)
-Normal B46F (Key, and switch to Dark, Dot: Bottom Left)
-Dark B48F (Key)
-Dark B60F (Switch to Ice, Dot: Bottom Right)
-Ice B75F (Switch to Ghost, Dot: Top Right)
-Ghost B84F (Exit)
*Wild Pokemon in this chamber:~
-Misdreavus
-Mismagius
-Shuppet
-Banette
-Gastly
-Haunter
-Gengar
-Rotom
-Drifloon
-Drifblim
-Spiritomb
-Sableye
-Frosslass
-Shedinja
-Honchkrow
-Absol
- Bug Chamber | +
*Overview:~
Bug, the chamber that most of us suffer from.
Two things... First, try to avoid contact with wild Pokemon as possible. (Some Pokemon here have 'Effect Spore' ability)
Second, keep away from Pineco, because it knows the move Bide and have the ability 'Sturdy', that means it can beat your Pokemon with a single Bide hit.
*Recommended held-item:~ 'Insomniscope'. (Several Pokemon spam the moves Spore/Sleep Powder.)
*Key Floors:~ B70F.
*Switch Points:~
B73F (Grass)
B76F (Ghost)
*Exits:~ B28F, B45F, B74F.
*Items in exit-boxes:~
B28F (Cleanse Orb, Green Bow, Munch Belt, TM Struggle Bug, ...)
B45F (Binding Band, ...)
B74F (Relic Band, Claw Fossil,, Longtoss Orb, Exp.All, Full Heal, Eject Button, Pokedoll, ...)
B99F (Random Trap (5), Escape Rope, Insect Plate, Restore Power, Golden Fang (25), ...)
*Eggs:~ (Nincada, Surskit)
*Featured route to beat this chamber:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Dark. Dot: Bottom Left)
-Dark B19F (Key)
-Dark B22F (Switch to Water. Dot: Middle Right)
-Water B35F (Switch to Normal. Dot: Top Middle)
-Normal B38F (Key)
-Normal B46F (Key, and switch to Grass. Dot: Middle Right)
-Grass B47F (Switch to Bug. Dot: Middle Right)
-Bug B70F (Key)
-Bug B73F (Switch to Grass. Dot: Middle Left)
-Grass B74F (Key)
-Grass B75F (Switch to Bug. Dot: Middle Right)
-Bug B99F (End)
*Routes to this chamber's exits:~
=Bug B28F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B6F (Switch to Grass. Dot: Middle Right)
-Grass B15F (Switch to Bug. Dot: Middle Right)
-Bug B28F (Exit)
=Bug B45F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B6F (Switch to Grass. Dot: Middle Right)
-Grass B9F (Key)
-Grass B27F (Switch to Fighting. Dot: Top Middle)
-Fighting B31F (Switch to Bug. Dot: Bottom Right)
-Bug B45F (Exit)
=Bug B74F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Dark. Dot: Bottom Left)
-Dark B19F (Key)
-Dark B22F (Switch to Water. Dot: Middle Right)
-Water B35F (Switch to Normal. Dot: Top Middle)
-Normal B38F (Key)
-Normal B46F (Key, and switch to Grass. Dot: Middle Right)
-Grass B47F (Switch to Bug. Dot: Middle Right)
-Bug B74F (Exit)
*Wild Pokemon in this chamber:~
-Pineco
-Forretress
-Venonat
-Venomoth
-Paras
-Parasect
-Yanma
-Yanmega
-Nincada
-Ninjask
-Surskit
-Masquerain
-Butterfree
-Beedrill
-Poliwrath
-Mawile
-Gastrodon (West sea form)
- Steel Chamber | +
*Overview:~
(--WIP--)
*Recommended held-item:~ Persim Band.
*Key Floors:~ B30F, B69F.
*Switch Points:~
B55F (Psychic)
B68F (Psychic, Dark)
B90F (Psychic)
*Exits:~ B29F, B44F, B74F.
*Items in exit-boxes:~
B29F (Lime Bow, Drought Orb, ...)
B44F (Zoom Lens, Fluffy Tail, Revive, Metal Coat, One-Room Orb, ...)
B74F (Armor Fossil, Relic Band, Max Potion, Exp.All, Pokedoll, TM Explosion, Alloy Band, TM Reflect ...)
B99F (Golden Fang (25), Iron Plate, Random Trap (5), ...)
*Eggs:~ (Mawile, Aron)
*Featured route to beat this chamber:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Dark. Dot: Bottom Left)
-Dark B19F (Key)
-Dark B22F (Switch to Water. Dot: Middle Right)
-Water B35F (Switch to Normal. Dot: Top Middle)
-Normal B38F (Key)
-Normal B46F (Key, and switch to Dark. Dot: Bottom Left)
-Dark B48F (Key, and switch to Ice. Dot: Bottom Right)
-Ice B53F (Key, and switch to Water. Dot: Top Middle)
-Water B55F (Key)
-Water B65F (Switch to Electric. Dot: Top Left)
-Electric B75F (Switch to Steel. Dot: Middle left)
-Steel B99F (End)
*Routes to this chamber's exits:~
=Steel B29F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B6F (Switch to Electric. Dot: Middle Left)
-Electric B15F (Switch to Steel. Dot: Middle Left)
-Steel B24F (Exit)
=Steel B44F Exit:~
Normal B2F (Key)
Normal B4F (Key)
Normal B10F (Switch to Psychic. Dot: Top Left)
Psychic B16F (Key, and switch to Flying. Dot: Top Left)
Flying B25F (Key)
Flying B26F (Switch to Psychic. Dot: Bottom Right)
Psychic B28F (Hidden Key)
Psychic B29F (Switch to Steel. Dot: Bottom Left)
Steel B30F (Key)
Steel B44F (Exit)
=Steel B74F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B6F (Switch to Electric. Dot: Middle Left)
-Electric B7F (Key)
-Electric B9F (Key)
-Electric B28F (Switch to Dark. Dot: Bottom Middle)
-Dark B29F (Switch to Electric. Dot: Top Middle)
-Electric B35F (Key)
-Electric B45F (Switch to Steel. Dot: Middle Left)
-Steel B74F (Exit)
*Wild Pokemon in this chamber:~
-Mawhile
-Steelix
-Aron
-Lairon
-Aggron
-Metang
-Metagross
-Bronzor
-Bronzong
-Magnemite
-Magneton
-Magnezone
-Emopleon
-Lucario
-Probobass
-Skarmory
-Xatu
-Quagsire
- Rock Chamber | +
*Overview:~(--WIP--)
Recommended held-item:~ Persim Band.
*Key Floors:~ B18F, B89F (Hidden).
*Switch Points:~
B91F (Fire).
*Exits:~ B34F, B59F, B64F, B83F.
*Items in boxes:~
B34F (Max Potion, Brown Bow, Jaboca Berry, Hard Stone, TM Smack Down, TM Bulldoze, Smooth Rock, Vanish Seed, Shocker Trap)
B59F (Revive, Skull Fossil, Golden Fang (8), TM Rock Polish, Pokedoll...)
B64F (TM Dragon Tail, Weather Band, Relic Band, ...)
B83F (Full Restore, Coronet Rock, TM Sandstorm, King's Rock, Relic Statue, Protector, ...)
B99F (Stone Plate, ...)
*Eggs:~ (Onix, Geodude)
*Featured route to beat this chamber:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Dark. Dot: Bottom Left)
-Dark B19F (Key)
-Dark B22F (Switch to Water. Dot: Middle Right)
-Water B35F (Switch to Normal. Dot: Top Middle)
-Normal B38F (Key)
-Normal B46F (Key, and switch to Fire. Dot: Top Middle)
-Fire B66F (Key)
-Fire B70F (Switch to Grass. Dot: Bottom Right)
-Grass B74F (Key)
-Grass B75F (Switch to Fighting. Dot: Top Middle)
-Fighting B78F (Switch to Dragon. Dot: Top Right)
-Dragon B81F (Key)
-Dragon B83F (Switch to Fighting. Dot: Bottom Left)
-Fighting B85F (Key)
-Fighting B86F (Switch to Rock. Dot: Top Left)
-Rock B99F (End)
*Routes to this chamber's exits:~
=Rock B34F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Fighting. Dot: Top Right)
-Fighting B15F (Switch to Rock. Dot: Top Left)
-Rock B34F (Exit)
=Rock B59F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Psychic. Dot: Top Left)
-Psychic B16F (Key and switch to flying. Dot: Top Left)
-Flying B25F (Key)
-Flying B26F (Switch to Psychic. Dot: Bottom Right)
-Psychic B28F (Hidden Key)
-Psychic B36F (Switch to Rock. Dot: Top right)
-Rock B59F (Exit)
=Rock B64F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Dark. Dot: Bottom Left)
-Dark B19F (Key)
-Dark B22F (Switch to Water. Dot: Middle Right)
-Water B35F (Switch to Normal. Dot: Top Middle)
-Normal B38F (Key)
-Normal B46F (Key, and switch to Fire. Dot: Top Middle)
-Fire B60F (Switch to Rock. Dot: Top Middle)
-Rock B64F (Exit)
=Rock B83F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Dark. Dot: Bottom Left)
-Dark B19F (Key)
-Dark B22F (Switch to Water. Dot: Middle Right)
-Water B35F (Switch to Normal. Dot: Top Middle)
-Normal B38F (Key)
-Normal B46F (Key, and switch to Fire. Dot: Top Middle)
-Fire B66F (Key)
-Fire B80F (Switch to Rock. Dot: Top Middle)
-Rock B83F (Exit)
*Wild Pokemon in this chamber:~
-Larvitar
-Pupitar
-Tyranitar
-Nosepass
-Probopass
-Lunatune
-Solrock
-Rhyhorn
-Rhydon
-Rhyperior
- Ice Chamber | +
*Overview:~
[Written by Erlade.]
Ice has quite the mysterious factors revolving around it. It's nearly impossible to beat the ice chamber with low levels and type weakness. Though even if you do have the type advantage, the notorious pokemon will not spare you. Let's have a look at what exactly can pose to be a dangerous threat
Delibird. Do I really have to say? Present spammin' santa. Can immediately kill; Once again, no monster houses. Lapras; immense stats and huge movepool. The slippery ice in the ice chamber, though made as an obstacle, can be wisely used in your favor to escape dungeon chaos, and escape monster houses.
Apart from that, the ice chamber is not much of a problem, as long as you have a strong fire type, you'll be okay.
*Recommended held-item:~ Insomniscope. (Sleep Traps.)
*Key Floors:~ B41F, B53F.
*Switch Points:~
B21F~B22F (Dark, Ghost)
B31F~B33F (Dark)
B75F (Ghost)
*Exits:~ B34F, B59F, B83F.
*Items in exit-boxes:~
B34F (4 Shocker Traps, RageCandyBar, Poké Flute, ...)
B59F (TM Scald, TM Hail, Full Restore, Pokedoll, ...)
B83F (TM Icebeam, Float stone, Revival Herb, Coronet Rock,Full Restore, ...)
B99F (Icicle Plate, Random Trap (5), Golden Fang (25) ...)
*Eggs:~ (Sneasel, Swinub)
*Featured route to beat this chamber:~ [Credits to superswampert45~]
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B6F (Switch to Electric. Dot: Middle Left)
-Electric B7F (Key)
-Electric B9F (Key, and switch to Water. Dot: Bottom Right)
-Water B10F (Key)
-Water B12F (Key, and switch to Grass. Dot: Top Right)
-Grass B14F (Key)
-Grass B15F (Switch to Fire. Dot: Top Left)
-Fire B16F (Key)
-Fire B18F (Switch to Psychic. Dot: Middle Left)
-Psychic B21F (Switch to Flying. Dot: Top Left)
-Flying B25F (Key)
-Flying B26F (Switch to Psychic. Dot: Bottom Right)
-Psychic B28F (Hidden Key)
-Psychic B29F (Switch to Steel. Dot: Bottom Left)
-Steel B30F (Key)
-Steel B34F (Switch to Electric. Dot: Middle Right)
-Electric B35F (Key)
-Electric B37F (Switch to Dark. Dot: Bottom Middle)
-Dark B39F (Key)
-Dark B40F (Switch to Poison. Dot: Bottom Left)
-Poison B45F (Switch to Dark. Dot: Top Right)
-Dark B46F (Key)
-Dark B48F (Key, and switch to Ice, Dot: Bottom Right)
-Ice B53F (Key, and switch to Water, Dot: Top Middle)
-Water B55F (Key)
-Water B65F (Switch to Electric, Dot: Top Left)
-Electric B80F (Switch to Water, Dot: Bottom Right)
-Water B84F (Switch to Ice, Dot: Bottom Middle)
-Ice B99F (End)
*Routes to this chamber's exits:~
=Ice B34F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Dark. Dot: Bottom Left)
-Dark B15F (Switch to Ice. Dot: Bottom Right)
-Ice B34F (Exit)
=Ice B59F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Dark. Dot: Bottom Left)
-Dark B19F (Key)
-Dark B22F (Switch to Water. Dot: Middle Right)
-Water B35F (Switch to Normal. Dot: Top Middle)
-Normal B38F (Key)
-Normal B46F (Key, and switch to Dark. Dot: Bottom Left)
-Dark B48F (Key, and switch to Ice. Dot: Bottom Right)
-Ice B59F (Exit)
=Ice B83F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Dark. Dot: Bottom Left)
-Dark B19F (Key)
-Dark B22F (Switch to Water. Dot: Middle Right)
-Water B35F (Switch to Normal. Dot: Top Middle)
-Normal B38F (Key)
-Normal B46F (Key, and switch to Dark. Dot: Bottom Left)
-Dark B48F (Key)
-Dark B60F (Switch to Ice. Dot: Botom Right.)
-Ice B83F (Exit)
-Wild Pokemon in this chamber:~
-Sneasel
-Weavile
-Lapras
-Glaceon
-Smoochum
-Jynx
-Spheal
-Sealeo
-Walrein
-Swinub
-Piloswine
-Mamoswine
-Ninetales
-Castform
- Dragon Chamber | +
*Overview:~
[Written by Erlade.]
The dragon chamber is not usually much of a problem. It has been mapped in a way that foes can be escaped easily. However, there are a few pitfalls that one must avoid. Dragon chamber has a lot of psuedo pokemon, Dragonite, Salamence etc. They can be a major threat if you plan on training. Though the exp is massive, sometimes pokemon can easily gang up, so follow the LoS technique.
Iron tail can sometimes also be an issue, it is a great damage dealing move, and a lot of dragon types in the chamber posses it. In order to 'counter a dragon, one must have a dragon'. So, if you plan on beating the dragon chamber, a dragon type is best suited. Preferably Salamence and Milotic (it's not a dragon type, but it can learn dragon type moves, hence gaining a vast advantage).
*Recommended held-item:~ Nothing. (Trip Traps)
*Key Floors:~ B81F.
*Switch Points:~
B83F~B86F (Fighting)
*Exits:~ B34F, B64F.
*Items in exit-boxes:~
B34F (RageCandy Bar, One-Shot Orb, Iron Ball, Mobile Orb, Shocker Trap (4), Jaboca Berry)
B64F (TM Dragon Tail, TM Safeguard, Monarch Band, TM Hidden Power, Relic Band, Full Heal, TM Retaliate)
B99F (Wonder Chest, Invisify Orb, Escape Rope, Random Trap (5), Draco Plate, ...)
*Eggs:~ (N/A)
*Featured routes to beat this chamber:~
=Route [1]:
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B6F (Switch to Electric. Dot: Middle Left)
-Electric B7F (Key)
-Electric B9F (Key, and switch to Water. Dot: Bottom Right)
-Water B10F (Key)
-Water B12F (Key, and switch to Grass. Dot: Top Right)
-Grass B14F (Key)
-Grass B26F (Switch to Fighting. Dot: Top Middle)
-Fighting B36F (Switch to Grass. Dot: Bottom Middle)
-Grass B46F (Switch to Bug. Dot: Middle Right)
-Bug B70F (Key)
-Bug B73F (Switch to Grass, Dot: Middle Left)
-Grass B74F (Key)
-Grass B75F (Switch to Fighting, Dot: Top Middle)
-Fighting B78F (Switch to Dragon, Dot: Top Right)
-Dragon B99F (End)
==================================
=Route [2]: [Credits to dragonslayer1993]
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Dark. Dot: Bottom Left)
-Dark B19F (Key)
-Dark B22F (Switch to Water. Dot: Middle Right)
-Water B35F (Switch to Normal. Dot: Top Middle)
-Normal B38F (Key)
-Normal B46F (Key, and switch to Fire. Dot: Top Middle)
-Fire B66F (Key)
-Fire B70F (Switch to Grass. Dot: Bottom Right)
-Grass B74F (Key)
-Grass B75F (Switch to Fighting, Dot: Top Middle)
-Fighting B78F (Switch to Dragon, Dot: Top Right)
-Dragon B99F (End)
*Routes to this chamber's exits:~
=Dragon B36F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Fighting. Dot: Top Right)
-Fighting B19F (Switch to Dragon. Dot: Top Right)
-Dragon B36F (Exit)
=Dragon B64F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Dark. Dot: Bottom Left)
-Dark B19F (Key)
-Dark B22F (Switch to Water. Dot: Middle Right)
-Water B35F (Switch to Normal., Dot: Top Middle)
-Normal B38F (Key)
-Normal B46F (Key, and switch to Fighting. Dot: Top Right)
-Fighting B50F (Switch to Dragon. Dot: Top Right)
-Dragon B64F (Exit)
*Wild Pokemon in this chamber:~
-Dratini
-Dragonair
-Dragonite
-Horsea
-Seadra
-Kingdra
-Charizard
-Vibrava
-Flygon
-Bagon
-Sheilgon
-Salamence
- Flying Chamber | +
*Overview:~
(--WIP--)
*Recommended held-item:~ Persim Band. (Water Pulse)
*Key Floors:~ B25F, B39F, B48F.
*Switch Points:~
*Exits:~ B34F, B64F.
*Items in boxes:~
B34F (TM Smack Down, Sharp Beak, One-Shot Orb, Poké Flute, TM Double Team, RageCandyBar, ...)
B64F (Rare Fossil (7), Old Amber, ...)
B99F (Invisify Orb, Sky Plate, Relic Vase, Escape Rope, Wonder Chest, Golden Fang (15), ...)
*Eggs:~ (N/A)
*Featured route to beat this chamber:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B6F (Switch to Electric. Dot: Middle Left)
-Electric B7F (Key)
-Electric B9F (Key)
-Electric B28F (Switch to Dark. Dot: Bottom Middle)
-Dark B29F (Switch to Electric. Dot: Top Middle)
-Electric B35F (Key)
-Electric B45F (Switch to Steel. Dot: Middle Left)
-Steel B69F (Key)
-Steel B70F (Switch to Psychic. Dot: Top Right)
-Psychic B71F (Switch to Flying. Dot: Top Left)
-Flying B99F (End)
*Routes to this chamber's exits:~
=Flying B34F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Psychic. Dot: Top Left)
-Psychic B16F (Key and switch to Flying. Dot: Top Left)
-Flying B34F (Exit)
=Flying B64F Exit:~
-Normal B2F (Key)
-Normal B4F (Key)
-Normal B10F (Switch to Psychic. Dot: Top Left dot)
-Psychic B16F (Key and switch to Flying. Dot: Top Left)
-Flying B25F (Key)
-Flying B26F (Switch to Psychic. Dot: Bottom Right)
-Psychic B28F (Hidden Key)
-Psychic B35F (Switch to Flying. Dot: Top Left)
-Flying B64F (Exit)
*Wild Pokemon in this chamber:~
-Empoleon
-Rhyperior
-Pidgey
-Pidgeotto
-Pidgeot
-Spearow
-Fearow
-Golbat
-Crobat
-Honchkrow
-Delibird
-Skarmory
-Swellow
-Wingull
-Pelipper
-Masquerain
-Swablu
-Altaria
-Drifloon
-Drifblim
-Staravia
-Staraptor
-Chatot
-Carnivine
-Yanmega
-Salamence