EasyAutoLoad is now a standalone "global" mod - there is no need to include the script with a trailer/truck mod,
Version 0.1.1.3
Slight
fix to account for error when autoload active and driving by vehicle
that has a collision mask with bit 24 set - Thanks to goelmc2 for
pointing this out!
Slight fix to marker visibility check when loading game - spec -> self - Oversight, thanks to Vylayan for pointing this out!
Slight fix for error encountered server-side (multiplayer) on marker visibility event - unrelated to previous "check" issue
Slight change to updateTable(), "for" loop instead of "while" loop
Russian translation provided by Karl911 - Thank you!
this mod simply needs to be enabled for the trailer/truck to work.
Permission is not needed to create autoload trailers/trucks, end users of those mods simply need to have the EasyAutoLoad
in their mod directory and enabled at game start for the trailer/truck to work.
People
wanting to create autoloading equipment using this mod can look to the
"LizardAutoloader" trailer found on this site as an example/template for
their own mods.
Valid vehicle xml types are "autoloadTrailer" for a trailer or "autoloadTruck" for a truck.
Both
types include the TensionBelts specialization and have "baseAttachable"
and "baseDrivable" respectively as their "parent" vehicleType
categories
***Existing mods using the easyAutoLoad script will need to be updated to remove the script and inputBindings.
No need to edit the .i3d of the mod, EasyAutoLoad still looks for the same information as it did before.
Mods requiring this file:
FS19_LizardAutoload 1.0.0