Credits | |
Published: | 1990, Amiga Computing |
Design: | Tony Warriner |
Conversion: | Paul Blazeby |
Coder: | Steven Macilwee |
Graphics: | Rogue Design |
Musician: | Paul Krief |
Information | |
Hardware: | OCS |
Disks: | 1 |
License: | Commercial |
Language: | English |
Players: | 1 Only |
Categorization | |
Genre: | Platformer |
Subgenre: | Multi Screen |
Tags: | fantasy, multidirectional, platform, sideways |
Added by Haplo on Sep 30, 2006. Viewed 7170 times.
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Surprisingly appealing game, despite being very broken and obviously unfinished. The atmosphere is really cool, I love the music and slow ambiance of the game.
It's worth trying out, just be aware that there are blind death pits (don't fall in any pits unless you have to) and some serious glitches. One particular glitch causes prisoners to disappear after going to the menu. If you get stuck because you can't seem to find a prisoner, this is probably why. There are a few walls / floors towards the end that seem to have programming errors, and if you go through them the game glitches out in a spectacular fashion. It's almost worth seeking these glitches out just to see their creepiness.
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Poor graphics, but somewhat playable. Until you get to one point in the game where it crashes with a Guru Meditation.
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