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shell32/shellpath: Fix UserPinned and QuickLaunch KnownFolderPaths.
[wine.git]
/
dlls
/
wined3d
/
6 days ago
Zebediah Figura
wined3d: Use dynamic state for rasterizer state if...
tree
|
commitdiff
6 days ago
Zebediah Figura
wined3d: Use dynamic state for blend state if possible.
tree
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commitdiff
6 days ago
Zebediah Figura
wined3d: Use dynamic state for multisample state if...
tree
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commitdiff
6 days ago
Zebediah Figura
wined3d: Enable EXT_extended_dynamic_state3.
tree
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commitdiff
2024-04-04
Zebediah Figura
wined3d: Require ARB_texture_non_power_of_two.
tree
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commitdiff
2024-04-03
Zebediah Figura
wined3d: Remove the "arb" and "none" shader_backend...
tree
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commitdiff
2024-04-03
Zebediah Figura
wined3d: Require GLSL 1.20 support.
tree
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commitdiff
2024-03-29
Zebediah Figura
wined3d: Remove the OffscreenRenderingMode setting.
tree
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commitdiff
2024-03-29
Zebediah Figura
wined3d: Require EXT_framebuffer_object.
tree
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commitdiff
2024-03-29
Zebediah Figura
wined3d: Use dynamic state for patch vertex count if...
tree
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commitdiff
2024-03-29
Zebediah Figura
wined3d: Use dynamic state for primitive type if possible.
tree
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commitdiff
2024-03-29
Zebediah Figura
wined3d: Enable EXT_extended_dynamic_state2.
tree
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commitdiff
2024-03-26
Paul Gofman
ddraw: Store wined3d state in d3d_device.
tree
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commitdiff
2024-03-26
Paul Gofman
wined3d: Factor out wined3d_texture_set_lod() function.
tree
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commitdiff
2024-03-26
Zebediah Figura
wined3d: Skip bindless samplers with no uniform location.
tree
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commitdiff
2024-03-26
Zebediah Figura
wined3d: Recreate buffer textures when renaming the...
tree
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commitdiff
2024-03-21
Zebediah Figura
wined3d: Avoid leaking string buffers in shader_glsl_lo...
tree
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commitdiff
2024-03-15
Henri Verbeet
wined3d: Do not check the input signature element count...
tree
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commitdiff
2024-03-14
Andrew Wesie
wined3d: Use bindless textures for GLSL shaders if...
tree
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commitdiff
2024-03-14
Zebediah Figura
wined3d: Move checking shader_update_mask to shader_gls...
tree
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commitdiff
2024-03-14
Zebediah Figura
wined3d: Rename the shader_select_compute method to...
tree
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commitdiff
2024-03-05
Henri Verbeet
wined3d: Slightly adjust an ERR in shader_spirv_compile...
tree
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commitdiff
2024-03-05
Zebediah Figura
wined3d/nvrc: Remove now redundant WINED3D_TSS_RESULT_A...
tree
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commitdiff
2024-03-05
Zebediah Figura
wined3d/nvrc: Move alpha op application to nvrc_apply_d...
tree
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commitdiff
2024-03-05
Zebediah Figura
wined3d/nvrc: Remove now redundant STATE_SAMPLER handlers.
tree
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commitdiff
2024-03-05
Zebediah Figura
wined3d/nvrc: Move color ops from nvrc_colorop() to...
tree
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commitdiff
2024-03-05
Zebediah Figura
wined3d/nvrc: Move FFP bumpenv constant loading to...
tree
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commitdiff
2024-03-05
Zebediah Figura
wined3d/nvrc: Move TEXTUREFACTOR constant loading to...
tree
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commitdiff
2024-03-01
Henri Verbeet
wined3d: Pass "shader->function" as source to vkd3d_sha...
tree
|
commitdiff
2024-02-27
Paul Gofman
wined3d: Force debug info in critical sections.
tree
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commitdiff
2024-02-26
Zebediah Figura
wined3d/atifs: Move fragment program compilation from...
tree
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commitdiff
2024-02-26
Zebediah Figura
wined3d/atifs: Move FFP bumpenv constant loading to...
tree
|
commitdiff
2024-02-26
Zebediah Figura
wined3d/atifs: Move texture constant loading to arbfp_a...
tree
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commitdiff
2024-02-26
Zebediah Figura
wined3d/atifs: Move TEXTUREFACTOR constant loading...
tree
|
commitdiff
2024-02-20
Alex Henrie
wined3d: Use CRT allocation functions.
tree
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commitdiff
2024-02-20
Zebediah Figura
wined3d/arb: Move FFP bumpenv constant loading to arbfp...
tree
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commitdiff
2024-02-20
Zebediah Figura
wined3d/arb: Move texture constant loading to arbfp_app...
tree
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commitdiff
2024-02-20
Zebediah Figura
wined3d/arb: Move color key constant loading to arbfp_a...
tree
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commitdiff
2024-02-20
Zebediah Figura
wined3d/arb: Move TEXTUREFACTOR constant loading to...
tree
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commitdiff
2024-02-20
Zebediah Figura
wined3d/arb: Move SPECULARENABLE constant loading to...
tree
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commitdiff
2024-02-16
Zebediah Figura
wined3d: Use dynamic state for depth/stencil state...
tree
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commitdiff
2024-02-16
Zebediah Figura
wined3d: Enable EXT_extended_dynamic_state.
tree
|
commitdiff
2024-02-16
Zebediah Figura
wined3d: Make the scissor state dynamic.
tree
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commitdiff
2024-02-16
Zebediah Figura
wined3d: Make the viewport state dynamic.
tree
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commitdiff
2024-02-16
Zebediah Figura
wined3d: Set the pipeline key viewport and scissor...
tree
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commitdiff
2024-02-16
Zebediah Figura
wined3d/arb: Move fragment program compilation from...
tree
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commitdiff
2024-02-16
Zebediah Figura
wined3d: Pass a non-const wined3d_context pointer to...
tree
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commitdiff
2024-02-16
Zebediah Figura
wined3d: Pass a wined3d_state pointer to the vp_enable...
tree
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commitdiff
2024-02-16
Zebediah Figura
wined3d: Introduce a separate fp_disable() method.
tree
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commitdiff
2024-02-16
Zebediah Figura
wined3d: Introduce a separate vp_disable() method.
tree
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commitdiff
2024-02-16
Zebediah Figura
wined3d: Merge shader_load_constants() into shader_sele...
tree
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commitdiff
2024-02-06
Zebediah Figura
wined3d/arb: Compare the fragment pipe ops in shader_ar...
tree
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commitdiff
2024-02-06
Zebediah Figura
wined3d/arb: Always disable the fragment pipeline in...
tree
|
commitdiff
2024-02-06
Zebediah Figura
wined3d/glsl: Pass through the specular varying when...
tree
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commitdiff
2024-02-06
Zebediah Figura
wined3d/glsl: Always set WINED3D_SHADER_CONST_FFP_LIGHT...
tree
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commitdiff
2024-02-05
Zebediah Figura
wined3d: Move sampler_texdim() and texture_activate_dim...
tree
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commitdiff
2024-02-05
Zebediah Figura
wined3d: Rename state.c to ffp_gl.c.
tree
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commitdiff
2024-02-05
Zebediah Figura
wined3d: Move state objects from state.c to device.c.
tree
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commitdiff
2024-01-26
Zebediah Figura
wined3d: Collapse some trivially nested ifs into a...
tree
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commitdiff
2024-01-26
Zebediah Figura
wined3d: Check for WINED3DUSAGE_LEGACY_CUBEMAP instead...
tree
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commitdiff
2024-01-26
Zebediah Figura
wined3d: Set the tex_type field of the FFP fragment...
tree
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commitdiff
2024-01-26
Zebediah Figura
wined3d: Check the wined3d resource type and usage...
tree
|
commitdiff
2024-01-26
Zebediah Figura
d3d11: Report support for shader stencil export if...
tree
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commitdiff
2024-01-26
Zebediah Figura
wined3d: Implement shader stencil export for GL.
tree
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commitdiff
2024-01-26
Zebediah Figura
wined3d: Report VK_EXT_shader_stencil_export availabili...
tree
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commitdiff
2024-01-26
Giovanni Mascellani
wined3d: Expose the image view usage for non-default...
tree
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commitdiff
2024-01-26
Giovanni Mascellani
wined3d: Expose the image view usage for null views.
tree
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commitdiff
2024-01-19
Zebediah Figura
wined3d/spirv: Hook up sm1 interface matching.
tree
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commitdiff
2024-01-19
Fan Wenjie
wined3d: Compile sm1 bytecode to spirv.
tree
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commitdiff
2024-01-19
Zebediah Figura
wined3d: Hook up push constants for Vulkan.
tree
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commitdiff
2024-01-19
Brendan Shanks
wined3d: Update reported AMD driver version.
tree
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commitdiff
2024-01-12
Elizabeth Figura
wined3d: Only suballocate dynamic buffers.
tree
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commitdiff
2024-01-12
Elizabeth Figura
wined3d: Avoid WARN() when failing to allocate a GL...
tree
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commitdiff
2024-01-05
Zebediah Figura
wined3d: Set fixed_function_usage_map to 0 for an sm4...
tree
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commitdiff
2024-01-04
Zebediah Figura
wined3d: Do not remove invalid BO users from the list...
tree
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commitdiff
2024-01-04
Zebediah Figura
wined3d: Reference FFP resources in reference_shader_re...
tree
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commitdiff
2023-12-20
Rémi Bernon
wined3d: Store the resource heap memory pointer separately.
tree
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commitdiff
2023-12-20
Rémi Bernon
wined3d: Add more padding to resource memory allocations.
tree
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commitdiff
2023-12-08
Matteo Bruni
wined3d: Add a bunch of d3d_perf traces.
tree
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commitdiff
2023-12-08
Matteo Bruni
wined3d: Add a frametime debug channel.
tree
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commitdiff
2023-12-08
Matteo Bruni
wined3d: Increase WINED3D_CS_QUERY_POLL_INTERVAL to...
tree
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commitdiff
2023-12-08
Zebediah Figura
wined3d: Sleep when waiting for the CS thread.
tree
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commitdiff
2023-12-08
Matteo Bruni
wined3d: Do a blocking wait for CS commands even when...
tree
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commitdiff
2023-12-08
Zebediah Figura
wined3d: Use thread-ID alerts instead of events, if...
tree
|
commitdiff
2023-12-04
Zebediah Figura
d3d9: Upload mapped dynamic vertex and index buffers...
tree
|
commitdiff
2023-12-04
Zebediah Figura
wined3d: Fix masking out the texcoord index in get_text...
tree
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commitdiff
2023-12-04
Zebediah Figura
wined3d: Retrieve the FFP projection control flag from...
tree
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commitdiff
2023-12-04
Zebediah Figura
wined3d: Check WINED3D_TEXTURE_POW2_MAT_IDENT instead...
tree
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commitdiff
2023-12-04
Zebediah Figura
wined3d: Use context->stream_info.position_transformed...
tree
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commitdiff
2023-12-04
Zebediah Figura
wined3d: Remove an outdated comment.
tree
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commitdiff
2023-12-01
Zebediah Figura
wined3d: Set d3d 1-9 textures in the state as SRVs.
tree
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commitdiff
2023-12-01
Zebediah Figura
wined3d: Introduce an API for creating an identity...
tree
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commitdiff
2023-12-01
Zebediah Figura
wined3d: Release the view's resource after destroying...
tree
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commitdiff
2023-12-01
Zebediah Figura
wined3d: Explicitly bind 0 for a NULL SRV.
tree
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commitdiff
2023-11-30
Aida Jonikienė
wined3d: Add extra debug info to shader_set_limits().
tree
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commitdiff
2023-11-28
Alexandre Julliard
wined3d: Remove DECLSPEC_HIDDEN usage.
tree
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commitdiff
2023-11-27
Zhiyi Zhang
wined3d: Fix a use after free (Coverity).
tree
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commitdiff
2023-11-23
Zebediah Figura
wined3d: Revert uses of wined3d_state_get_ffp_texture...
tree
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commitdiff
2023-11-17
Zebediah Figura
wined3d: Set the active texture in nvts_texdim().
tree
|
commitdiff
2023-11-17
Zebediah Figura
wined3d: Set the active texture in sampler_texdim().
tree
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commitdiff
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