shell32/shellpath: Fix UserPinned and QuickLaunch KnownFolderPaths.
[wine.git] / dlls / wined3d /
6 days ago Zebediah Figurawined3d: Use dynamic state for rasterizer state if...
6 days ago Zebediah Figurawined3d: Use dynamic state for blend state if possible.
6 days ago Zebediah Figurawined3d: Use dynamic state for multisample state if...
6 days ago Zebediah Figurawined3d: Enable EXT_extended_dynamic_state3.
2024-04-04 Zebediah Figurawined3d: Require ARB_texture_non_power_of_two.
2024-04-03 Zebediah Figurawined3d: Remove the "arb" and "none" shader_backend...
2024-04-03 Zebediah Figurawined3d: Require GLSL 1.20 support.
2024-03-29 Zebediah Figurawined3d: Remove the OffscreenRenderingMode setting.
2024-03-29 Zebediah Figurawined3d: Require EXT_framebuffer_object.
2024-03-29 Zebediah Figurawined3d: Use dynamic state for patch vertex count if...
2024-03-29 Zebediah Figurawined3d: Use dynamic state for primitive type if possible.
2024-03-29 Zebediah Figurawined3d: Enable EXT_extended_dynamic_state2.
2024-03-26 Paul Gofmanddraw: Store wined3d state in d3d_device.
2024-03-26 Paul Gofmanwined3d: Factor out wined3d_texture_set_lod() function.
2024-03-26 Zebediah Figurawined3d: Skip bindless samplers with no uniform location.
2024-03-26 Zebediah Figurawined3d: Recreate buffer textures when renaming the...
2024-03-21 Zebediah Figurawined3d: Avoid leaking string buffers in shader_glsl_lo...
2024-03-15 Henri Verbeetwined3d: Do not check the input signature element count...
2024-03-14 Andrew Wesiewined3d: Use bindless textures for GLSL shaders if...
2024-03-14 Zebediah Figurawined3d: Move checking shader_update_mask to shader_gls...
2024-03-14 Zebediah Figurawined3d: Rename the shader_select_compute method to...
2024-03-05 Henri Verbeetwined3d: Slightly adjust an ERR in shader_spirv_compile...
2024-03-05 Zebediah Figurawined3d/nvrc: Remove now redundant WINED3D_TSS_RESULT_A...
2024-03-05 Zebediah Figurawined3d/nvrc: Move alpha op application to nvrc_apply_d...
2024-03-05 Zebediah Figurawined3d/nvrc: Remove now redundant STATE_SAMPLER handlers.
2024-03-05 Zebediah Figurawined3d/nvrc: Move color ops from nvrc_colorop() to...
2024-03-05 Zebediah Figurawined3d/nvrc: Move FFP bumpenv constant loading to...
2024-03-05 Zebediah Figurawined3d/nvrc: Move TEXTUREFACTOR constant loading to...
2024-03-01 Henri Verbeetwined3d: Pass "shader->function" as source to vkd3d_sha...
2024-02-27 Paul Gofmanwined3d: Force debug info in critical sections.
2024-02-26 Zebediah Figurawined3d/atifs: Move fragment program compilation from...
2024-02-26 Zebediah Figurawined3d/atifs: Move FFP bumpenv constant loading to...
2024-02-26 Zebediah Figurawined3d/atifs: Move texture constant loading to arbfp_a...
2024-02-26 Zebediah Figurawined3d/atifs: Move TEXTUREFACTOR constant loading...
2024-02-20 Alex Henriewined3d: Use CRT allocation functions.
2024-02-20 Zebediah Figurawined3d/arb: Move FFP bumpenv constant loading to arbfp...
2024-02-20 Zebediah Figurawined3d/arb: Move texture constant loading to arbfp_app...
2024-02-20 Zebediah Figurawined3d/arb: Move color key constant loading to arbfp_a...
2024-02-20 Zebediah Figurawined3d/arb: Move TEXTUREFACTOR constant loading to...
2024-02-20 Zebediah Figurawined3d/arb: Move SPECULARENABLE constant loading to...
2024-02-16 Zebediah Figurawined3d: Use dynamic state for depth/stencil state...
2024-02-16 Zebediah Figurawined3d: Enable EXT_extended_dynamic_state.
2024-02-16 Zebediah Figurawined3d: Make the scissor state dynamic.
2024-02-16 Zebediah Figurawined3d: Make the viewport state dynamic.
2024-02-16 Zebediah Figurawined3d: Set the pipeline key viewport and scissor...
2024-02-16 Zebediah Figurawined3d/arb: Move fragment program compilation from...
2024-02-16 Zebediah Figurawined3d: Pass a non-const wined3d_context pointer to...
2024-02-16 Zebediah Figurawined3d: Pass a wined3d_state pointer to the vp_enable...
2024-02-16 Zebediah Figurawined3d: Introduce a separate fp_disable() method.
2024-02-16 Zebediah Figurawined3d: Introduce a separate vp_disable() method.
2024-02-16 Zebediah Figurawined3d: Merge shader_load_constants() into shader_sele...
2024-02-06 Zebediah Figurawined3d/arb: Compare the fragment pipe ops in shader_ar...
2024-02-06 Zebediah Figurawined3d/arb: Always disable the fragment pipeline in...
2024-02-06 Zebediah Figurawined3d/glsl: Pass through the specular varying when...
2024-02-06 Zebediah Figurawined3d/glsl: Always set WINED3D_SHADER_CONST_FFP_LIGHT...
2024-02-05 Zebediah Figurawined3d: Move sampler_texdim() and texture_activate_dim...
2024-02-05 Zebediah Figurawined3d: Rename state.c to ffp_gl.c.
2024-02-05 Zebediah Figurawined3d: Move state objects from state.c to device.c.
2024-01-26 Zebediah Figurawined3d: Collapse some trivially nested ifs into a...
2024-01-26 Zebediah Figurawined3d: Check for WINED3DUSAGE_LEGACY_CUBEMAP instead...
2024-01-26 Zebediah Figurawined3d: Set the tex_type field of the FFP fragment...
2024-01-26 Zebediah Figurawined3d: Check the wined3d resource type and usage...
2024-01-26 Zebediah Figurad3d11: Report support for shader stencil export if...
2024-01-26 Zebediah Figurawined3d: Implement shader stencil export for GL.
2024-01-26 Zebediah Figurawined3d: Report VK_EXT_shader_stencil_export availabili...
2024-01-26 Giovanni Mascellaniwined3d: Expose the image view usage for non-default...
2024-01-26 Giovanni Mascellaniwined3d: Expose the image view usage for null views.
2024-01-19 Zebediah Figurawined3d/spirv: Hook up sm1 interface matching.
2024-01-19 Fan Wenjiewined3d: Compile sm1 bytecode to spirv.
2024-01-19 Zebediah Figurawined3d: Hook up push constants for Vulkan.
2024-01-19 Brendan Shankswined3d: Update reported AMD driver version.
2024-01-12 Elizabeth Figurawined3d: Only suballocate dynamic buffers.
2024-01-12 Elizabeth Figurawined3d: Avoid WARN() when failing to allocate a GL...
2024-01-05 Zebediah Figurawined3d: Set fixed_function_usage_map to 0 for an sm4...
2024-01-04 Zebediah Figurawined3d: Do not remove invalid BO users from the list...
2024-01-04 Zebediah Figurawined3d: Reference FFP resources in reference_shader_re...
2023-12-20 Rémi Bernonwined3d: Store the resource heap memory pointer separately.
2023-12-20 Rémi Bernonwined3d: Add more padding to resource memory allocations.
2023-12-08 Matteo Bruniwined3d: Add a bunch of d3d_perf traces.
2023-12-08 Matteo Bruniwined3d: Add a frametime debug channel.
2023-12-08 Matteo Bruniwined3d: Increase WINED3D_CS_QUERY_POLL_INTERVAL to...
2023-12-08 Zebediah Figurawined3d: Sleep when waiting for the CS thread.
2023-12-08 Matteo Bruniwined3d: Do a blocking wait for CS commands even when...
2023-12-08 Zebediah Figurawined3d: Use thread-ID alerts instead of events, if...
2023-12-04 Zebediah Figurad3d9: Upload mapped dynamic vertex and index buffers...
2023-12-04 Zebediah Figurawined3d: Fix masking out the texcoord index in get_text...
2023-12-04 Zebediah Figurawined3d: Retrieve the FFP projection control flag from...
2023-12-04 Zebediah Figurawined3d: Check WINED3D_TEXTURE_POW2_MAT_IDENT instead...
2023-12-04 Zebediah Figurawined3d: Use context->stream_info.position_transformed...
2023-12-04 Zebediah Figurawined3d: Remove an outdated comment.
2023-12-01 Zebediah Figurawined3d: Set d3d 1-9 textures in the state as SRVs.
2023-12-01 Zebediah Figurawined3d: Introduce an API for creating an identity...
2023-12-01 Zebediah Figurawined3d: Release the view's resource after destroying...
2023-12-01 Zebediah Figurawined3d: Explicitly bind 0 for a NULL SRV.
2023-11-30 Aida Jonikienėwined3d: Add extra debug info to shader_set_limits().
2023-11-28 Alexandre Julliardwined3d: Remove DECLSPEC_HIDDEN usage.
2023-11-27 Zhiyi Zhangwined3d: Fix a use after free (Coverity).
2023-11-23 Zebediah Figurawined3d: Revert uses of wined3d_state_get_ffp_texture...
2023-11-17 Zebediah Figurawined3d: Set the active texture in nvts_texdim().
2023-11-17 Zebediah Figurawined3d: Set the active texture in sampler_texdim().
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