ligthert 21 Posted March 8, 2016 About @SL_AISkill is a mod that sets the skill and other behavior of units determined by the admin or mission maker with commands made available by Bohemia Interactive for ArmA 3. Since BIS has improved the AI to the point where it satisfies my needs but vanilla still are Rambo Sniper AI, I needed a mod that reduced these skills without adding extra fluff. So I made this mode. What differs from this mod (as far as I've seen) compared to other mods is that this just reduces the skill and allows you to change a few characteristics. And this either through SQF, triggers or a debug console on the fly in the way the script is set up (it loops). Features Sets AI skills to pleasing levels that allows for long firefights (and punishment if you make mistakes) Has default settings, but allows for changes to be made on the fly through scripting, triggers or the debug console Works with AI local to the game. So Zeus running this mod would set spawned unit skills automatically Makes use of SQF offered by ArmA 3 Requirement @CBA_A3 Usage When you load in the mod it should kick-off automagically. But you can enable/change features on the fly, just open the debug console, put it in the init of a unit, init.sqf of the scenario or in a trigger. These changes will be made during the next update cycle. Apply these changes globally if you run zeus or just on the server when you have it running, only on the server. Mod Operation SL_AI_DEBUG (default: 0) When enabled (1) it will print an extra line at the end of each cycle telling how much AI it "enhanced" SL_AI_SLEEP (default: 60) Seconds between every cycle SL_AI_SIDE (default: ["EAST","GUER"]) This tells the mod which units to modify. AI Skills SL_AI_ABILITY (default: 0.8) See https://community.bistudio.com/wiki/setUnitAbility The following are set with https://community.bistudio.com/wiki/AI_Sub-skills SL_AI_AIMACC (default: 0.2 + (random 0.1) ) SL_AI_AIMSHA (default: 0.15) SL_AI_AIMSPE (default: 0.25) SL_AI_SPOTDIST (default: 0.85) SL_AI_SPOTTIME (default: 0.7) SL_AI_COURAGE (default: 0.35) SL_AI_RELOADS (default: 0.8) SL_AI_CMNDS (default: 0.75) SL_AI_GENERAL (default: 0.75) AI Features SL_AI_FLEEING (default: 0) I hate my players. AI shouldn't run. See: https://community.bistudio.com/wiki/allowFleeing SL_AI_NOTIS (default: 1) Turn off thermals on vehicles and guns run by a side. This should prevent AI with .50-cals spawned by ALiVE checkpoints from ganking your from 1000m. To enable thermals again https://community.bistudio.com/wiki/disableTIEquipment. SL_AI_STAMINA (default: 1) Turn off fatigue for the fragfood so they can keep running while they happily kill you (with a rake). Known issues Doesn't make thee yet. Credits and Thanks Whistle for the perpetual reminder to finish this mod ;) Lowlands Tactical for being my lab rats! :D Changelog v20160308: Initial release Downloads http://sacha.ligthert.net/ARMA/%40SL_AISkill-v2016.03.08.7z https://bitbucket.org/ligthert/sl_aiskill/src 2 Share this post Link to post Share on other sites
Guest Posted March 9, 2016 Thanks for sending us the release :) Release frontpaged on the Armaholic homepage. SL's AI Skill Setter v2016.03.08 Community Base addons A3 Share this post Link to post Share on other sites
sonsalt6 105 Posted March 9, 2016 New mod v2016.3.8 available at withSIX. Download now by clicking: Hey Sacha Ligthert , you can upload updates or new mods to withSIX yourself now! Make your own promo page, get the power to release your work at your own point of choosing. To learn more, follow this guide. Share this post Link to post Share on other sites